Equipment
Equipment is the gear the Nameless Wanderer wears between runs. It permanently raises his stats and every piece you equip is drawn on him. There are six slots, 39 pieces in total and six rarities.
Slots
The Nameless Wanderer has six equipment slots: helmet, armor, weapon, shield, cape and back. You can wear one item in each. With nothing equipped he wears a rag loincloth and holds the Training Sword.
Rarity
Every piece comes in six rarities: Common, Uncommon, Rare, Epic, Legendary and Mythic. A higher rarity gives bigger base stats and unlocks extra bonuses on the item. The best rarity you can get depends on how many chapters you have cleared.
| Chapters cleared | Best rarity | Special items allowed |
|---|---|---|
| 0 | Rare | No |
| 1 | Epic | No |
| 3 | Legendary | Yes |
| 6 | Mythic | Yes |
Levels
Each slot can be levelled up to level 150. Raising a level costs resources and makes the item’s stats grow.
Sets
Five sets share a theme and a name. Each item lists its base stats at Common rarity and the bonuses it gains at each higher rarity.
Halcyon set
| Image | Item | Slot | Base (Common) | Bonuses by rarity |
|---|---|---|---|---|
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Halcyon Circlet | Helmet | Max HP 8, Max Armor 12 | Uncommon: Each Kill grants +0.5% Crit Rate for the rest of the run (max +10%). Rare: +5% Crit Chance Epic: On Kill: +2% Crit Damage for the rest of the run (max +40%). Legendary: +25% Crit DMG Mythic: While above 50% HP, +30% Crit Damage. |
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Halcyon Vestment | Armor | Max HP 8, Max Armor 12 | Uncommon: +6% Max HP Rare: +8% ATK Epic: On Rest: +10% Max HP for the rest of the run. Legendary: On Rest: +4% Damage for the rest of the run (max +24%). Mythic: On Rest: +8% Attack Speed for the rest of the run (max +48%). |
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Halcyon Brand | Weapon | ATK 4 | Uncommon: Each Hit grants +1% ATK for the rest of the run (max +40%). Rare: +8% ATK Epic: +6% Attack Speed Legendary: Your first hit on each new enemy deals +100% damage. Mythic: +5% Damage for each living enemy in the encounter (max +75%). |
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Halcyon Oathshield | Shield | ATK 4 | Uncommon: +6% ATK Rare: Each Kill grants +2% Damage for the rest of the run (max +40%). Epic: Until the first time you’re hit each battle, +30% Damage. Legendary: +25% Crit DMG Mythic: Your stacking bonuses build twice as fast. |
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Halcyon Sunmantle | Cape | Max HP 8, Max Armor 12 | Uncommon: +6% Attack Speed Rare: Each Evade or Counter grants +1% Attack Speed for the rest of the battle (stacks). Epic: Battle start: +25% Attack Speed for 30s. Legendary: Your Attack Speed bonuses are doubled. Mythic: +8% ATK |
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Halcyon Votive Pack | Back | ATK 4 | Uncommon: Each Critical Hit grants +10% Crit Damage for the rest of the run (max +60%). Rare: +8% ATK Epic: +8% Attack Speed Legendary: While above 50% HP, +30% Crit Damage. Mythic: Your Crits also call lightning on the target (75% ATK). |
Ironroot set
| Image | Item | Slot | Base (Common) | Bonuses by rarity |
|---|---|---|---|---|
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Ironroot Visor | Helmet | Max HP 12, Max Armor 8 | Uncommon: +8% Max Armor Rare: While you have Armor, +12% Thorn. Epic: +12 DEF Legendary: +12% Max Armor Mythic: While you have Armor, ranged attacks cannot damage you. |
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Ironroot Hauberk | Armor | Max HP 12, Max Armor 8 | Uncommon: +6% Max HP Rare: +12 DEF Epic: While you have Armor, +106% DEF. Legendary: Once per battle, when a blow would take you below 15% HP, gain 1 Divine Shield (max 1 held). Mythic: +12% Max HP |
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Ironroot Cleaver | Weapon | ATK 4 | Uncommon: Your Cleave attacks strike +1 enemy. Rare: +5% Max HP Epic: +10 Thorns Legendary: +12 Thorns Mythic: Your Thorns also reflect ranged attacks, not just melee. |
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Ironroot Rampart | Shield | ATK 4 | Uncommon: +10% Counter Rare: +10 Thorns Epic: Your Thorns also strike the attacker’s 2 neighbors. Legendary: +12 Thorns Mythic: On Armor break: strike all enemies with lightning (75% ATK). |
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Ironroot Shroud | Cape | Max HP 12, Max Armor 8 | Uncommon: While your HP is full, +38% DEF. Rare: +6% Max HP Epic: +11 DEF Legendary: The first time your Armor is destroyed each battle, restore it to full. Mythic: +12% Max Armor |
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Ironroot Haversack | Back | ATK 4 | Uncommon: +8% Max Armor Rare: On Counter: 20% chance to gain 1 Divine Shield (max 1 held; 12s cooldown). Epic: +10% Counter Legendary: +10 Thorns Mythic: At battle start: gain 2 Divine Shield (max 2 held). |
Thornblood set
| Image | Item | Slot | Base (Common) | Bonuses by rarity |
|---|---|---|---|---|
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Thornblood Horns | Helmet | Max HP 8, Max Armor 12 | Uncommon: +8% Crit Chance Rare: +25% Crit DMG Epic: On Kill: +2% Crit Damage for the rest of the run (max +40%). Legendary: +10% Attack Speed Mythic: Crits deal +60% damage to enemies above 50% HP. |
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Thornblood Harness | Armor | Max HP 8, Max Armor 12 | Uncommon: On Kill while below 50% HP: 25% chance to heal 8% Max HP. Rare: +6% Max HP Epic: +8% Max HP Legendary: The first time you drop below 35% HP each battle, heal 20% Max HP. Mythic: +30% HP Regen |
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Thornblood Hacker | Weapon | ATK 4 | Uncommon: On Crit: +3% Attack Speed for 6s (stacks, max +18%). Rare: +6% Attack Speed Epic: +8% Attack Speed Legendary: +30% Crit DMG Mythic: +50% Crit Damage, raised to +100% while your Attack Speed is boosted above its base. |
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Thornblood Spikeguard | Shield | ATK 4 | Uncommon: +6% Attack Speed Rare: +8% Crit Chance Epic: Your Crits deal +6% more damage for each living enemy (max +60%). Legendary: +30% Crit DMG Mythic: Your Crits versus enemies below 25% HP instantly kill. |
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Thornblood Drape | Cape | Max HP 8, Max Armor 12 | Uncommon: +6% Attack Speed Rare: +8% Attack Speed Epic: +10% Attack Speed Legendary: On Kill: +4% Attack Speed for the rest of the run (max +40%). Mythic: On Kill: +40% Attack Speed for 5s (refreshes on each kill). |
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Thornblood Pouch | Back | ATK 4 | Uncommon: +5% Crit Chance Rare: +25% Crit DMG Epic: While above 50% HP, +25% Attack Speed. Legendary: On Crit: +6% Crit Damage for 6s (stacks, max +48%). Mythic: +30% HP Regen |
Cinderwake set
| Image | Item | Slot | Base (Common) | Bonuses by rarity |
|---|---|---|---|---|
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Cinderwake Coronet | Helmet | Max HP 16, Max Armor 4 | Uncommon: +6% Max HP Rare: +15% HP Regen Epic: Healing received is +50% while below 50% HP. Legendary: The first time you drop below 35% HP each battle, heal 20% Max HP. Mythic: Healing received is +50% while below 50% HP. |
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Cinderwake Scalemail | Armor | Max HP 16, Max Armor 4 | Uncommon: +6% Max HP Rare: Once per battle, when a blow would take you below 15% HP, gain 1 Divine Shield (max 1 held). Epic: While below 40% HP, +200% DEF. Legendary: The first time you drop below 20% HP each battle, strike all enemies with lightning (75% ATK). Mythic: +6% Lifesteal |
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Cinderwake Claw | Weapon | ATK 4 | Uncommon: On Hit: heal 1% Max HP (doubled below 50% HP). Rare: +6% Max HP Epic: While below 40% HP, +8% Lifesteal Chance. Legendary: +20% HP Regen Mythic: The first time you drop below 35% HP each battle, heal 20% Max HP. |
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Cinderwake Flameguard | Shield | ATK 4 | Uncommon: On Rest: regenerate HP equal to 10% of your missing HP. Rare: On Hit while below 50% HP: 20% chance to heal 4% Max HP. Epic: +6% Lifesteal Legendary: Your Lifesteal Chance can trigger from every source of damage you deal, not only basic attacks. Mythic: +15% HP Regen |
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Cinderwake Plumecape | Cape | Max HP 16, Max Armor 4 | Uncommon: +5% Evasion Rare: +8% Max HP Epic: Passive: +50% Evasion if your health is lower than 10% Legendary: While below 40% HP, +200% DEF. Mythic: When below 30% HP: +100% Attack Speed |
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Cinderwake Arrowcase | Back | ATK 4 | Uncommon: +6% Max HP Rare: While below 40% HP, +8% Lifesteal Chance. Epic: Once per battle, survive a fatal blow and restore 30% HP instead of the death Legendary: +15% Max HP Mythic: While below 30% HP, +60% Damage. |
Nightveil set
| Image | Item | Slot | Base (Common) | Bonuses by rarity |
|---|---|---|---|---|
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Nightveil Cowl | Helmet | Max HP 4, Max Armor 16 | Uncommon: +5% Evasion Rare: +25% Crit DMG Epic: +10% Max Armor Legendary: While above 50% HP, +30% Crit Damage. Mythic: When you dodge an attack, lightning strikes the attacker and its 2 neighbors (75% ATK). |
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Nightveil Wrap | Armor | Max HP 4, Max Armor 16 | Uncommon: +8% Evasion Rare: +8% Max Armor Epic: Your On-Evade perks trigger one extra time. Legendary: While below 50% HP, each dodge has a 40% chance to heal 15% Max HP. Mythic: +12% Max Armor |
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Nightveil Stiletto | Weapon | ATK 4 | Uncommon: Your thrown Axes bounce to a second enemy. Rare: +8% Attack Speed Epic: +5% Evasion Legendary: +25% Crit DMG Mythic: Your thrown Spears ricochet off the far edge and pierce the line a second time. |
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Nightveil Targe | Shield | ATK 4 | Uncommon: +5% Crit Chance Rare: For 4s after you take a hit: +25% Crit Chance. Epic: +25% Crit DMG Legendary: Throw an Axe (100% ATK) to random enemy on Critical Hits Mythic: +30% Crit DMG |
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Nightveil Wingcape | Cape | Max HP 4, Max Armor 16 | Uncommon: +8% Evasion Rare: +8% Counter Epic: The first attack from each enemy is always dodged. Legendary: +25% Crit DMG Mythic: The first time a fatal hit would kill you each battle, you vanish, evading all attacks for 10s. |
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Nightveil Dartcase | Back | ATK 4 | Uncommon: +10% Counter Rare: When you Counter, also hurl an axe at the attacker (50% ATK). Epic: +5% Crit Chance Legendary: +25% Crit DMG Mythic: After you Counter, your next attack lands a guaranteed Critical Hit. |
Single weapons
Seven weapons do not belong to a set.
| Image | Item | Slot | Base (Common) | Bonuses by rarity |
|---|---|---|---|---|
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Swiftwind Sabre | Weapon | ATK 4 | Uncommon: On Crit: +6% Crit Damage for 6s (stacks, max +48%). Rare: +5% Crit Chance Epic: +25% Crit DMG Legendary: +30% Crit DMG Mythic: +30% Crit Chance versus enemies below 35% HP. |
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Vowkeeper Longsword | Weapon | ATK 4 | Uncommon: While above 70% HP, +15% Damage. Rare: +8% Max HP Epic: +5% Max HP Legendary: +8% ATK Mythic: While above 70% HP, your Cleave strikes twice as many enemies. |
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Gravemaw | Weapon | ATK 4 | Uncommon: Deal +150% damage to enemies below 25% HP. Rare: +8% ATK Epic: On Kill: +2% Crit Damage for the rest of the run (max +40%). Legendary: +8% ATK Mythic: Enemies that drop below 20% HP are instantly executed. |
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Veinletter | Weapon | ATK 4 | Uncommon: Passive: Lifesteal Chance. Rare: +8% ATK Epic: +6% Lifesteal Legendary: While above 50% HP, +25% Attack Speed. Mythic: While your Armor is full, your Crits strike all enemies with lightning (75% ATK). |
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Grudgetooth | Weapon | ATK 4 | Uncommon: On Counter: 33% Chance to attack again immediately Rare: +7% Counter Epic: +10 Thorns Legendary: Each enemy you Counter is immobilized for 3s. Mythic: On Counter: hurl an Axe (50% ATK) at every enemy. |
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Thunderwake | Weapon | ATK 4 | Uncommon: On Hit: 25% chance to strike a backline enemy with Lightning. Rare: +25% Crit DMG Epic: Enemies struck by your Lightning are immobilized for 2s. Legendary: +5% Crit Chance Mythic: Your Lightning Strikes hit 1 additional enemy. |
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Ragebrand | Weapon | ATK 4 | Uncommon: While below 40% HP: +40% ATK and +20% Attack Speed. Rare: +6% ATK Epic: While below 40% HP, +40% Crit Damage. Legendary: +30% Crit DMG Mythic: The first time a killing blow would kill you each battle, you cannot die for the next 5s. |
See also
- Nameless Wanderer
- Talents
- Battle Pass



































