Talents
Talents are the permanent upgrades you buy with gold between runs. They never reset: not when you die and not when a chapter ends. Gold comes from finishing runs, win or lose, so every run makes the Nameless Wanderer a little stronger.
The three branches
| Branch | What it raises | Description |
|---|---|---|
| HP | Max HP | Raises maximum health by a flat amount that grows a little every level. Never resets. |
| ATK | Attack | Raises attack by a flat amount that grows a little every level. Never resets. |
| Armor | Max Armor | Raises maximum Armor by a flat amount that grows a little every level. Never resets. |
- There is no level cap on any branch. The only limit is price: each level costs more, and the price doubles every 10 levels of a branch.
- The branch gate: every 10 levels, a branch waits at the next multiple of 10 until all three branches have caught up. This keeps you from pushing a single stat.
- A good split is roughly 3 levels in HP and 3 in ATK for every 1 in Armor.
Milestones
Every 10 total Talent levels is a milestone, and every third milestone (every 30 levels) is a Master milestone. Milestones reward you automatically, with no button to press. Milestone rewards include gold, gems, Pet Eggs, Pet Food, ad tickets, feature unlocks and permanent in-run perks.
Feature unlocks
| Total Talent levels | Unlocks | Milestone type |
|---|---|---|
| 10 | Phoenix Elixir | Milestone |
| 30 | Armor stat | Master |
| 30 | Pet screen | Master |
| 40 | Storm Tonic | Milestone |
| 60 | Shield stat | Master |
| 70 | Frost Sigil | Milestone |
| 90 | An extra perk-draft reroll | Master |
| 90 | x2 speed button | Master |
| 120 | One more dungeon attempt per day | Master |
| 150 | An extra perk-draft reroll | Master |
| 180 | One more dungeon attempt per day | Master |
| 240 | One more dungeon attempt per day | Master |
Milestone perks
These are small bonuses that apply in every run. You earn the same perk again at later milestones to raise its rank.
| Perk | Effect | Strength |
|---|---|---|
| Medic | Every time your hero levels up during a run, they heal a share of their Max HP. | 5% per rank, up to 2 ranks |
| Survivalist | Resting at a Campfire restores more of your Max HP, on top of the usual 30%. | 5% per rank, up to 2 ranks |
| Pillager | Every fight you win pays extra coin to spend in the run’s Shop. | 5% per rank, up to 2 ranks |
| Hoarder | Treasure and Chest nodes pay extra coin. | 10% per rank, up to 2 ranks |
| High Roller | Winning a Dice Battle pays extra coin. | 10% per rank, up to 2 ranks |
| Curious | Fights you win give extra EXP, so you level up and pick new skills sooner. | 5% per rank, up to 2 ranks |
| Haggler | Everything in the run’s Shop costs less coin. | 5% per rank, up to 2 ranks |
Tips
- Spend gold as soon as you can. Talents are the only thing gold buys, and the sooner they are bought the stronger every run is.
- Keep the three branches level, since the gate stops the leader at each multiple of 10 anyway.
- Check the milestones ahead: some unlock the Pet screen, the x2 speed button and extra dungeon attempts.