Pets
Pets are companions that walk behind the hero and help in every fight. There are 16 pets in four rarities (Common, Rare, Epic and Legendary), four pets each. Pets are hatched from Eggs and levelled up with Pet Food and spare copies of the same pet.
A pet helps in two ways: the pets you equip fire their skill during fights, and every pet you own adds a small permanent bonus to your HP, ATK and Armor, even when it is not equipped.
How pets work
In battle
- An equipped pet walks behind the hero along the road and fires its skill on its own cooldown, measured in seconds.
- Pets cannot be hit. Enemies only ever attack the hero, so a pet cannot die, and it cannot save the hero either.
- The cooldown keeps running from fight to fight during a run, and the hero’s Attack Speed does not change it.
- Pets do nothing at Campfires, Shops or mini-games.
- Higher rarities carry more effects in a single skill, and Epic and Legendary pets also have a passive: a flat stat bonus for the hero while that pet is equipped.
- Your pets are chosen in the lobby before you press Play. You cannot swap them in the middle of a run.
Getting pets
- Eggs are used to hatch pets. You get one free Egg every day, and more from the Pet Kingdom and Boss Rush dungeons. Eggs are never sold for gold or real money.
- Pet Food comes from the same dungeons and is spent on levelling.
- Hatching a pet you already own gives you a copy, which counts towards levelling that pet.
- The very first Egg you ever open always hatches Foxy.
- The Pet door unlocks at Talent tier 3, which is 30 total Talent levels.
Summon odds
Your summon tier rises as you open more Eggs. A higher tier improves your odds and unlocks more pet slots.
| Tier |
Eggs opened |
Common |
Rare |
Epic |
Legendary |
Pet slots |
| 1 |
0 |
70% |
25% |
5% |
0% |
1 |
| 2 |
10 |
60% |
30% |
9% |
1% |
1 |
| 3 |
30 |
52% |
32% |
13% |
3% |
2 |
| 4 |
60 |
46% |
34% |
16% |
4% |
2 |
| 5 |
100 |
40% |
35% |
20% |
5% |
3 |
Levelling
- A new pet starts at level 1. The current maximum is level 30.
- Each level costs Pet Food and a copy of that same pet. Rarer pets cost more Food.
- Each level strengthens the pet’s skill.
- Every 5 levels a pet unlocks a milestone that adds a permanent bonus to the hero.
| Rarity |
Base Food cost |
HP per milestone |
ATK per milestone |
Armor per milestone |
| Common |
10 |
0.5% |
0.5% |
0.5% |
| Rare |
20 |
0.75% |
0.75% |
0.75% |
| Epic |
40 |
1% |
1% |
1% |
| Legendary |
75 |
1.5% |
1.5% |
1.5% |
Because milestones count for every pet you own, collecting the whole roster is worth it even if you only ever equip your favourites.
Common pets
| Image |
Pet |
Skill |
Passive |
 |
Foxy |
Every 6 seconds strikes the front enemy for 25% of the hero’s ATK. |
— |
 |
Lamby |
Every 6 seconds heals the hero for 3% of Max HP. |
— |
 |
Small Poodle |
Every 6 seconds Shields the hero for 4% of Max HP. |
— |
 |
Coala |
Every 6 seconds strikes every enemy in the queue for 15% of the hero’s ATK. |
— |
Rare pets
| Image |
Pet |
Skill |
Passive |
 |
Black Cat |
Every 6 seconds strikes the front enemy for 36% of the hero’s ATK and applies 1 Wound. |
— |
 |
Spiky |
Every 6 seconds strikes the front enemy for 25% of the hero’s ATK and Shields the hero for 5% of Max HP. |
— |
 |
Furry |
Every 4.5 seconds raises the hero’s ATK by 3% until the fight ends (up to 5 stacks) and heals the hero for 2% of Max HP. |
— |
 |
Teddy Bear |
Every 6 seconds heals the hero for 4.5% of Max HP and Shields the hero for 3% of Max HP. |
— |
Epic pets
| Image |
Pet |
Skill |
Passive |
 |
Wolfy |
Every 4.5 seconds strikes the front enemy for 40% of the hero’s ATK with a 15% chance to Stun it for 1.5 seconds. |
+5% Crit Rate |
 |
Pandy |
Every 4.5 seconds strikes the front enemy for 28% of the hero’s ATK and applies 2 Wound. |
+5% Lifesteal |
 |
Panter |
Every 4.5 seconds strikes every enemy in the queue for 25% of the hero’s ATK and applies 1 Wound to each. |
+8% Attack Speed |
 |
Stripy |
Every 4.5 seconds strikes the front enemy 2 times for 22% of the hero’s ATK each and Shields the hero for 4% of Max HP. |
+5% Dodge |
Legendary pets
| Image |
Pet |
Skill |
Passive |
 |
Dragony |
Every 4.5 seconds strikes the front enemy for 45% of the hero’s ATK and applies 2 Wound with a 25% chance to Stun it for 1.5 seconds. |
+20% Crit DMG |
 |
Night Cat |
Every 4.5 seconds strikes the front enemy for 42% of the hero’s ATK, applies 3 Wound and heals the hero for 3% of Max HP. |
+8% Lifesteal |
 |
Tiger Cub |
Every 4.5 seconds strikes the front enemy 2 times for 27% of the hero’s ATK each with a 20% chance to Stun it for 1.5 seconds and Shields the hero for 5% of Max HP. |
+10% Attack Speed |
 |
Racoony |
Every 4.5 seconds strikes every enemy in the queue for 30% of the hero’s ATK, applies 2 Wound to each and heals the hero for 3% of Max HP. |
+10% DEF |
Tips
- Early on, equip a healer (Lamby or Teddy Bear) if you struggle to survive, or a striker (Foxy, Black Cat) if fights run long.
- Coala and Panter hit every enemy in the queue, which makes them strong against large packs.
- Pets that apply Wound (Black Cat, Pandy, Panter, Night Cat, Dragony, Racoony) work well with Wound perks in your draft.
- Some perks only work if you carry the right kind of pet, so check your perk offers when you build around pets.
See also