Perks
Perks are the cards you draft during a run. Every time the hero levels up, the game offers a 1-of-3 draft, and the perks you pick through a run make up your build. There are 333 perks in four rarities.
How perks work
- After each level-up you choose one of three perks. Your offer is drawn by rarity first, then by each perk’s weight, among the perks your account has unlocked.
- Perks are lost when the run ends. Your build starts fresh every run.
- Picking a perk you already own raises its level. Perks with several levels grow stronger each time. The effect column shows the value at each level, for example “10% / 18%” means 10% at level 1 and 18% at level 2.
- A perk’s role is either Offense (it makes you hit harder or faster) or Defense (it keeps you alive).
- The more you lose at a chapter, the more the game improves the odds of strong perks in your drafts.
- The Shop also sells perk cards for coin, priced by rarity.
Rarities
| Rarity | Perks | Unlocks at |
|---|---|---|
| Common | 105 | Chapter 1 |
| Epic | 95 | Chapter 2 |
| Legendary | 77 | Chapter 3 |
| Mythic | 56 | Chapter 4 |
Building around perks
Perks work best when they feed each other. Some require another perk to do anything, such as a perk that boosts Combo strikes being useless without Combo Rate. Good build ideas to aim for:
- Crit: stack Crit Rate and Crit damage.
- Combo: raise Combo Rate so follow-up blows fire often.
- Wound: apply bleeding stacks and damage over time.
- Shield: open every fight with a Shield and trigger effects when it breaks.
- Ultimate: charge the Ultimate faster and make it hit harder.
- Counter: hit back when you are attacked.
- Pets: make your equipped pets strike harder and more often.
Common perks (105)
Common perks unlock when your account reaches Chapter 1.
| Perk | Role | Effect | Max level |
|---|---|---|---|
| Archerbane Veil | Defense | On Ranged Hit Received: gain +20% Evasion for 4s. | 1 |
| Avenger’s Aegis | Defense | On Counter: 20% chance to gain 1 Divine Shield (max 1 held; 12s cooldown). | 1 |
| Avenger’s Encore | Offense | On Counter: 33% Chance to attack again immediately | 1 |
| Avenger’s Hatchet | Offense | When you Counter, also hurl an axe at the attacker (50% ATK). | 1 |
| Avenger’s Sweep | Offense | On Counter: Cleave (Hit adjacent enemy) | 1 |
| Avenger’s Wrath | Offense | Passive: Counter attacks deal +100% more damage. | 1 |
| Barrier Oath | Defense | Max Shield +25% / +40%. | 2 |
| Bramble Oath | Defense | Passive: +15% / +30% / +50% Thorns. | 3 |
| Branding Ember | Offense | Normal hits on an enemy with no Burn apply 2 Burn. | 1 |
| Brimming Bolt | Offense | On Overheal: Lightning Strike (75% ATK) random enemy | 1 |
| Broad Sweep | Offense | Your Cleave attacks strike +1 enemy. | 1 |
| Bulwark Oath | Defense | Passive: +52% / +114% DEF. | 2 |
| Cadence Ember | Offense | Every 4th normal attack casts a fireball at the front enemy for 40% ATK and 1 Burn. | 1 |
| Cadence Frost | Offense | Every 2nd successful normal hit applies 1 Chill. | 1 |
| Cadence Mend | Defense | Every 4th attack restore 5% health | 1 |
| Cadence Venom | Offense | Every 4th normal attack strikes the furthest enemy for 25% ATK and 2 Poison. | 1 |
| Carapace Bramble | Defense | Damaging melee hits trigger extra Thorns equal to 4% / 6% / 8% of your remaining Armor after the hit. No ATK scaling. | 3 |
| Clockwork Ember | Offense | Every 3s, apply 1 Burn to the front enemy. | 1 |
| Clockwork Frost | Offense | Every 5s, apply 1 Chill to every enemy. | 1 |
| Dented Edge | Offense | Passive: Gain up to +10% Crit Rate based on missing Armor | 1 |
| Dented Veil | Offense | Passive: Gain up to +10% Evasion based on missing Armor | 1 |
| Desperate Veil | Defense | Passive: +50% Evasion if your health is lower than 10% | 1 |
| Echo Oath | Offense | Combo Rate +10% / +18% | 2 |
| Edge Oath | Offense | Passive: +8% / +16% Crit Rate. | 2 |
| Elusive Arrow | Offense | On Evade: Launch an Arrow (33% ATK) to the attacker | 1 |
| Elusive Doom | Offense | Evading a direct attack has a 5% chance to instantly kill the attacker. Against Elite/Boss encounters, deal 10% Max HP damage instead. | 1 |
| Elusive Edge | Offense | On Evade: Get 1 stack of Focus (+100% crit rate for single attack) | 1 |
| Elusive Hatchet | Offense | On Evade: Throw an Axe (50% ATK) at a random enemy | 1 |
| Elusive Javelin | Offense | On Evade: 33% chance to throw a Piercing Spear (100% ATK) | 1 |
| Elusive Shackle | Offense | On Evade: Immobilize attacker for 3 seconds | 1 |
| Elusive Thirst | Defense | On Evade: Get 1 stack of Bloodthirsty (+100% Lifesteal Chance for single attack) | 1 |
| Errant Bolt | Offense | Missed normal attacks store a charge (max 3). Your next normal hit consumes them, calling one Lightning (75% ATK) per charge. | 1 |
| Errant Encore | Offense | On Miss: Attack again immediately | 1 |
| Errant Fury | Offense | On Miss: Gain Berserk stack (+100% Damage for single attack) | 1 |
| Errant Hatchet | Offense | On Miss: Throw an Axe at a random enemy (50% ATK) | 1 |
| Errant Sweep | Offense | On Miss: Your next attack also Cleaves (100% ATK) | 1 |
| Executioner’s Wrath | Offense | On Hit: Deal +10% damage for every 10% of the target’s missing HP. | 1 |
| Fang Oath | Offense | Passive: +25% / +50% Crit Damage. | 2 |
| Fang Trophy | Offense | On Kill: +2% Crit Damage for the rest of the run (max +40%). | 1 |
| First Blood Edge | Offense | On Hit (Full HP Enemy): Crit Rate 100% | 1 |
| Flanker’s Wrath | Offense | Passive: +100% Damage to backline enemies | 1 |
| Haste Grudge | Offense | Each Counter grants +2% Attack Speed for the rest of the run (max +30%). | 1 |
| Haste Oath | Offense | Passive: +15% / +30% / +50% Attack Speed. | 3 |
| Hearth Thirst | Defense | On Rest: Get 1 stack of Bloodthirsty (+100% Lifesteal Chance for single attack) | 1 |
| Hearth Wisdom | Offense | On Rest: Gain experience equal to 33% of the next level requirement | 1 |
| Iron Bulwark | Defense | DEF +16 / 28 / 45 / 80 | 4 |
| Keen Riposte | Offense | Passive: Counter attacks have +20% chance to crit | 1 |
| Leech Oath | Defense | Heals for 1.5% / 2.5% / 4% / 7% of the damage dealt. | 4 |
| Longshot Frost | Offense | Every 4s, strike the furthest enemy for 35% ATK and 1 Chill. | 1 |
| Lucky Edge Trophy | Offense | On Kill: 33% chance to gain +1% Crit Rate (max +25%) | 1 |
| Lucky Fang | Offense | Crits have a 25% chance to deal 160% damage. | 1 |
| Lucky Veil Trophy | Defense | On Kill: 33% chance to gain +1% Evasion (max +25%) | 1 |
| Might Grudge | Offense | Each Counter grants +2% ATK for the rest of the run (max +30%). | 1 |
| Might Oath | Offense | Passive: +15% / +30% / +50% ATK. | 3 |
| Outnumbered Bulwark | Offense | +19% DEF for each enemy you fight (up to +95%). | 1 |
| Pack Care | Defense | A pet’s heals, Shields and ATK stacks +10% / +20% / +30%. | 3 |
| Pack Gash | Offense | Pet strikes apply 2 / 4 / 6 extra Wound. | 3 |
| Pack Wrath | Offense | Pet strike damage +40% / +70% / +100%. | 3 |
| Plated Bramble | Offense | Passive: If armored, thorns damage is 100% bigger | 1 |
| Pristine Bulwark | Defense | While your HP is full, +38% DEF. | 1 |
| Reaper’s Arrow | Offense | On Kill: Launch an Arrow (33% ATK) to the next enemy | 1 |
| Reaper’s Lifeline | Defense | On Kill while below 50% HP: 25% chance to heal 8% Max HP. | 1 |
| Reaper’s Lucky Mend | Defense | On Kill: 10% chance to heal 10% HP | 1 |
| Reaper’s Might | Offense | ATK +10% / +18% on every kill, until the fight ends. Worth nothing against a lone enemy. | 2 |
| Reaper’s Sweep | Offense | On Kill: Cleave (Hit adjacent enemy) | 1 |
| Reaper’s Triple Bolt | Offense | On Backline Kill: Lightning Strike (75% ATK) random adjacent enemy 3 times | 1 |
| Reaper’s Veil | Defense | On Kill: +40% Evasion for 2 s | 1 |
| Riposte Oath | Offense | Passive: +8% / +16% Counter. | 2 |
| Rivet Oath | Defense | Passive: +100% Armor Repair Effectiveness | 1 |
| Ruthless Doom | Offense | Direct Crits have a 4% chance to instantly kill the target. Against Elite/Boss encounters, deal 10% Max HP damage instead. | 1 |
| Ruthless Fang | Offense | On Crit: +6% Crit Damage for 6s (stacks, max +48%). | 1 |
| Ruthless Frost | Offense | Normal attack Crits apply 2 Chill. | 1 |
| Ruthless Haste | Offense | On Crit: +3% Attack Speed for 6s (stacks, max +18%). | 1 |
| Ruthless Hatchet | Offense | On Crit: Throw an Axe (50% ATK) at a random enemy | 1 |
| Ruthless Javelin | Offense | On Crit: 33% chance to throw a Piercing Spear (100% ATK) | 1 |
| Ruthless Mend | Defense | On Crit: Restore 6% HP | 1 |
| Ruthless Rivet | Defense | On Crit: Restore 6% Armor | 1 |
| Ruthless Vigor | Defense | On Crit: 33% chance to increase MAX HP by 5% | 1 |
| Scarred Aegis | Defense | On Direct Hit Received: 5% chance to gain 1 Divine Shield (max 1 held; 15s cooldown). | 1 |
| Scarred Bolt | Offense | On taking a hit: 20% chance to strike the attacker with Lightning (75% ATK). | 1 |
| Sentry’s Lucky Hatchet | Offense | Every new enemy: 33% chance to throw an Axe (50% ATK). | 1 |
| Striker’s Arrow | Offense | On Hit: 33% chance to launch an Arrow (33% ATK) to the next enemy | 1 |
| Striker’s Bolt | Offense | On Hit: 12% chance to strike a random enemy with Lightning (75% ATK). | 1 |
| Striker’s Edge | Offense | On Hit: Apply 1 stack of Precision (each stack grants +2% Crit Rate; resets on Crit). | 1 |
| Striker’s Ember | Offense | Normal hits have a 30% chance to apply 1 Burn. | 1 |
| Striker’s Gash | Offense | Normal strikes apply Wound — 1 / 2 per hit. Each stack raises the damage that enemy takes. | 2 |
| Striker’s Haste | Offense | Direct hits grant +2.5% Attack Speed for 10s, stacking up to 8 times (max +20%). | 1 |
| Striker’s Hatchet | Offense | On Hit: 33% chance to throw an Axe (50% ATK) at random enemy | 1 |
| Striker’s Javelin | Offense | On Hit: 10% chance to throw a Piercing Spear (100% ATK) | 1 |
| Striker’s Sunder | Offense | On Hit: Apply stack of Shieldbreak, increasing damage to target by 10% | 1 |
| Striker’s Sweep | Offense | On Hit: 33% chance to Cleave (Hit adjacent enemy) | 1 |
| Striker’s Venom | Offense | Normal hits apply 1 Poison. | 1 |
| Sweep Oath | Offense | Normal strikes splash 8% / 15% / 40% of the damage onto every other enemy. Worth nothing against a lone enemy. | 3 |
| Thirst Oath | Defense | Passive: +4% / +8% Lifesteal Chance. | 2 |
| Vanguard Barrier | Defense | Opens every fight with a Shield worth 3% / 5% of Max HP. | 2 |
| Vanguard Wrath | Offense | DMG +25% / +45% on the first strike of each fight. Worth less against Elites and the Boss. | 2 |
| Veil Oath | Defense | Passive: +8% / +16% Evasion. | 2 |
| Victor’s Mend | Defense | Heals 3% / 5% of Max HP after every fight won. | 2 |
| Vital Barrier | Defense | Adds 5% / 8% of Max HP to Max Shield. | 2 |
| Vital Bramble | Defense | Damaging melee hits trigger extra Thorns equal to 2% / 3% / 4% of your Max HP. No ATK scaling. | 3 |
| Ward Oath | Defense | Passive: +20% chance to ignore damage | 1 |
| Zenith Aegis | Defense | On Ultimate: gain 1 Divine Shield (max 1 held; 20s cooldown). | 1 |
| Zenith Echo | Offense | Combo Rate +25% / +40% for 3 seconds after every Ultimate. | 2 |
| Zenith Javelin | Offense | On Active Skill Use: Throw a Piercing Spear (100% ATK) | 1 |
| Zenith Oath | Offense | Passive: +25% Active Skill Effectiveness | 1 |
Epic perks (95)
Epic perks unlock when your account reaches Chapter 2.
| Perk | Role | Effect | Max level |
|---|---|---|---|
| Archerbane Hatchet | Offense | Ranged new enemy: Throw an Axe (50% ATK) | 1 |
| Avenger’s Haste | Offense | On Counter: Increase Attack Speed by +100% for 3 seconds | 1 |
| Avenger’s Rampage | Offense | Each 4th Counter: Attack without cooldown until the enemy dies | 1 |
| Avenger’s Shackle | Defense | Each enemy you Counter is immobilized for 3s. | 1 |
| Bulwark Bramble | Offense | Passive: DEF also increases Thorns | 1 |
| Bursting Barrier | Offense | When Shield breaks, deals 60% / 100% of Max Shield to the front enemy, ignoring DEF. | 2 |
| Cadence Arrow | Offense | Every 3rd attack: launch an Arrow (33% ATK) at the lowest-HP enemy | 1 |
| Cadence Bolt | Offense | Each 3rd Attack: Lightning Strike (75% ATK) enemy twice | 1 |
| Crippling Venom | Defense | Enemies with at least 5 Poison receive 50% less HP healing. | 1 |
| Dancer’s Haste | Offense | Each Evade or Counter grants +1% Attack Speed for the rest of the battle (stacks). | 1 |
| Deathless Mend | Defense | Once per battle, survive a fatal blow and restore 30% HP instead of the death | 1 |
| Desperate Aegis | Defense | Once per battle, when a blow would take you below 15% HP, gain 1 Divine Shield (max 1 held). | 1 |
| Desperate Bulwark | Defense | While below 40% HP, +200% DEF. | 1 |
| Desperate Fang | Offense | While below 40% HP, +80% Crit Damage. | 1 |
| Desperate Might | Offense | While below 40% HP: +40% ATK and +20% Attack Speed. | 1 |
| Desperate Resolve | Defense | Below 50% HP: DMG +25% / +40%, DEF 106% / 200%. | 2 |
| Desperate Thirst | Defense | While below 40% HP, +8% Lifesteal Chance. | 1 |
| Edge Trophy | Offense | Each Kill grants +2% Crit Rate for the rest of the run (max +24%). | 1 |
| Elusive Recall | Offense | On Evade: 33% chance to restore random Active Skill | 1 |
| Elusive Rivet | Defense | On Evade: Repair 12% ARMOR | 1 |
| Elusive Veil | Defense | On Evade: +4% Evasion for 10s (stacks, max +32%). | 1 |
| Ember Burst | Offense | At 5 Burn, consume them to deal 80% ATK to that enemy and 40% to the next enemy. 3s cooldown per target. | 1 |
| Ember-Frost Fusion | Offense | Freezing a burning enemy consumes its Burn, dealing 25% ATK per consumed stack. | 1 |
| Ember-Venom Fusion | Offense | Combustion on a poisoned enemy applies 3 Poison to the next enemy. | 1 |
| Executioner’s Strike | Offense | Deal +150% damage to enemies below 25% HP. | 1 |
| Fang Tally | Offense | Each Critical Hit grants +15% Crit Damage for the rest of the run (max +120%). | 1 |
| First Blood Encore | Offense | On Hit (Full HP Enemy): Attack again immediately | 1 |
| First Blood Javelin | Offense | On Hit (Full HP enemies): 50% chance to throw Piercing Spear (100% ATK) | 1 |
| First Blood Sweep | Offense | On Hit (Full HP enemy): Cleave (hit adjacent enemy) | 1 |
| First Blood Wrath | Offense | Passive: +100% Damage to full HP enemies | 1 |
| Freezing Barrier | Defense | When an enemy becomes Frozen, restore 5% Max Shield. 3s shared cooldown. | 1 |
| Frost Burst | Offense | The first normal hit on a Frozen enemy deals an extra 70% ATK and ends Frozen. | 1 |
| Frost-Bolt Fusion | Offense | Lightning deals +8% damage per Chill stack on its target. | 1 |
| Hale Fang | Offense | While above 50% HP, +60% Crit Damage. | 1 |
| Hale Haste | Offense | While above 50% HP, +25% Attack Speed. | 1 |
| Hale Wrath | Offense | While above 70% HP, +35% Damage. | 1 |
| Haste Trophy | Offense | Each Kill grants +6% Attack Speed for the rest of the run (max +60%). | 1 |
| Hoarder’s Bramble | Offense | Passive: +20% Thorns per perk | 1 |
| Hoarder’s Bulwark | Offense | Passive: +12% DEF per perk | 1 |
| Hoarder’s Edge | Offense | Passive: +2% Crit Rate per perk | 1 |
| Hoarder’s Plate | Offense | Passive: +8% Max Armor per perk | 1 |
| Hoarder’s Riposte | Offense | Passive: +2% Counterattack per perk | 1 |
| Hoarder’s Veil | Offense | Passive: +2% Evasion per perk | 1 |
| Hoarder’s Vigor | Offense | Passive: +8% Max HP per perk | 1 |
| Hoarder’s Wrath | Offense | Passive: +8% Damage per perk | 1 |
| Hummingbird Pact | Offense | Gain +200% Attack Speed (up to 300%). Your direct attacks deal only 5% damage but still trigger on-hit effects. Spells and pets are unaffected. | 1 |
| Hunter’s Edge | Offense | On Hit: Crit Rate is doubled if target HP is above 50%. | 1 |
| Lasting Frost | Offense | Frozen lasts 0.5s longer. | 1 |
| Layered Barrier | Defense | Opens every fight with a Shield worth 5% / 8% of Max HP, and raises another worth 5% / 8% the first time HP drops below half. | 2 |
| Longshot Wrath | Offense | Passive: +100% Damage to furthest visible enemy | 1 |
| Mountain Pact | Defense | Stop all direct attacks, counters and Ultimates. Gain +100% Max HP, +100% DEF and +200% Thorns damage. Passive effects tick at base speed. Spells and pets still work. | 1 |
| Outnumbered Edge | Offense | While you fight 3 or more enemies, +15% Crit Chance. | 1 |
| Outnumbered Haste | Offense | While you fight 3 or more enemies, +20% Attack Speed. | 1 |
| Outnumbered Wrath | Offense | While you fight 4 or more enemies, +25% Damage. | 1 |
| Overflow Mend | Defense | On Kill: Excessive damage converts to healing | 1 |
| Overflow Rivet | Defense | On Kill: Excessive damage converts to armor | 1 |
| Pack Bloodscent | Offense | Pet strikes deal 100% more for every Wound stack on their target. | 1 |
| Pack Haste | Offense | Every pet fires its skill 50% sooner. | 1 |
| Pack Phantoms | Offense | Echoes of your pets join the run: 1 / 2 of them, each 80% as strong as the pet it copies. | 2 |
| Pack Rivet | Defense | A pet’s Shield also repairs Armor for 100% of it. | 1 |
| Pack Tally | Offense | A pet’s ATK stacks carry over from fight to fight, and can pile up 3 more times. | 1 |
| Plated Bulwark | Defense | While you have Armor, +106% DEF. | 1 |
| Plated Thornmail | Defense | While you have Armor, +45% Thorn. | 1 |
| Reaper’s Aegis | Defense | On Kill: 20% chance to gain 1 Divine Shield (max 1 held; 10s cooldown). | 1 |
| Reaper’s Fury | Offense | On Kill: Gain Berserk stack (+100% Damage for single attack) | 1 |
| Reaper’s Lunge | Offense | On Kill: Dash to the next enemy, attack immediately | 1 |
| Reaper’s Salve | Defense | On Kill: 30% chance to restore 20% missing HP | 1 |
| Reaper’s Shackle | Offense | On Kill: Immobilize next enemy for 3 seconds | 1 |
| Ruthless Edge | Offense | On Crit: +4% Crit Rate for 10s (stacks, max +32%). | 1 |
| Ruthless Ember | Offense | Normal attack Crits apply 2 Burn. | 1 |
| Ruthless Recall | Offense | On Crit: 33% chance to restore random Active Skill | 1 |
| Ruthless Shackle | Defense | On Crit: Immobilize target for 3 seconds | 1 |
| Ruthless Sweep | Offense | On Crit: Cleave (hit adjacent enemy) | 1 |
| Ruthless Volley | Offense | On Crit: launch 2 Arrows (33% ATK) at random enemies | 1 |
| Scarred Edge | Offense | For 4s after you take a hit: +25% Crit Chance. | 1 |
| Scarred Mend | Defense | On Hit Received: 20% chance to convert damage to healing | 1 |
| Sentry’s Veil | Defense | The first attack from each enemy is always dodged. | 1 |
| Sentry’s Wrath | Offense | Your first hit on each new enemy deals +100% damage. | 1 |
| Shielded Wrath | Offense | While Shield is up: DMG +25% / +40%. | 2 |
| Spreading Ember | Offense | When a burning enemy dies, its Burn spreads to the next enemy. | 1 |
| Spreading Frost | Offense | When a Frozen enemy dies, the next enemy gains 2 Chill. | 1 |
| Spreading Venom | Offense | Every 3s, the poisoned front enemy spreads 1 Poison to the next enemy without losing its own stacks. | 1 |
| Stormcaller’s Overflow | Offense | Lightning kills send 50% of excess damage to the next living enemy, once per strike. | 1 |
| Striker’s Encore | Offense | Passive: +20% chance to attack again immediately | 1 |
| Striker’s Mend | Defense | On Hit: heal 1% Max HP (doubled below 50% HP). | 1 |
| Striker’s Shackle | Defense | On Hit: 20% chance to Immobilize target for 3s | 1 |
| Swift Barrier | Defense | Shield starts regenerating 50% / 60% sooner after a blow, and regenerates 100% / 150% faster. | 2 |
| Untouched Wrath | Offense | Until the first time you’re hit each battle, +30% Damage. | 1 |
| Vanguard Haste | Offense | Battle start: +25% Attack Speed for 30s. | 1 |
| Vanguard Zenith | Offense | Opens every fight with +9 / 15 / 22 Ultimate Charge banked. | 3 |
| Wrath Trophy | Offense | Each Kill grants +5% Damage for the rest of the run (max +60%). | 1 |
| Zenith Barrier | Defense | Every Ultimate leaves a Shield worth 5% / 8% of Max HP. | 2 |
| Zenith Chains | Defense | On Active Skill Use: Immobilize all enemies for 6 seconds | 1 |
| Zenith Might | Offense | On Active Skill Use: +25% ATK (stacks per use; max +250%) | 1 |
| Zenith Vigor | Defense | On Active Skill Use: +25% MAX HP (stacks per use; max +250%) | 1 |
Legendary perks (77)
Legendary perks unlock when your account reaches Chapter 3.
| Perk | Role | Effect | Max level |
|---|---|---|---|
| Archerbane Feint | Defense | Passive: +30% chance that a ranged enemy will hit an ally | 1 |
| Archerbane Javelin | Offense | On Ranged Hit Received: 50% chance to throw Piercing Spear (100% ATK) | 1 |
| Archerbane Mirror | Defense | Passive: +50% chance to reflect projectiles back at the attacker | 1 |
| Assassin’s Pact | Offense | Critical Hit DMG +100%, Max HP -5% | 1 |
| Avenger’s Edge | Offense | After you Counter, your next attack lands a guaranteed Critical Hit. | 1 |
| Avenger’s Riposte | Offense | On Counter: +5% Counter Chance for 10s (stacks, max +40%). | 1 |
| Bare Haste | Offense | While Unarmored: +50% Attack Speed | 1 |
| Bare Might | Offense | While Unarmored: +50% ATK | 1 |
| Blood Pact | Offense | On Hit: +10% Attack, lose 5% of current HP (stacks; max +100% Attack) | 1 |
| Boundless Thirst | Defense | Your Lifesteal Chance can trigger from every source of damage you deal, not only basic attacks. | 1 |
| Bramble Pact | Defense | Deal 3x Thorns damage. Your direct attacks deal only 5% damage. Spells and pets are unaffected. | 1 |
| Brimming Rivet | Defense | On Overheal: Repair Armor | 1 |
| Cadence Whirl | Offense | Every 4 attacks: spin and hit all enemies for an extra 40% / 50% damage. | 2 |
| Clockwork Hatchet | Offense | Every 2 Seconds: Throw an Axe (50% ATK) at random enemy | 1 |
| Deathless Aegis | Defense | Once per run, survive a lethal blow with 1 HP and gain 2 Divine Shield. | 1 |
| Deathless Stand | Defense | The first time a killing blow would kill you each battle, you cannot die for the next 5s. | 1 |
| Desperate Haste | Offense | When below 30% HP: +100% Attack Speed | 1 |
| Desperate Lifeline | Defense | The first time you drop below 35% HP each battle, heal 20% Max HP. | 1 |
| Desperate Mend | Defense | While below 50% HP, +150% healing received. | 1 |
| Desperate Storm | Offense | The first time you drop below 20% HP each battle, strike all enemies with lightning (75% ATK). | 1 |
| Elusive Leech | Defense | On Evade: Heal HP equal to evaded damage | 1 |
| Elusive Mastery | Offense | Your On-Evade perks trigger one extra time. | 1 |
| Elusive Mend | Defense | On Evade: Heal 12% HP | 1 |
| Endless Riposte | Offense | Passive: Counterattacks can trigger another Counterattack | 1 |
| Executioner’s Doom | Offense | Enemies that drop below 20% HP are instantly executed. | 1 |
| Flanker’s Bolt | Offense | On Hit: 25% chance to strike a backline enemy with Lightning. | 1 |
| Gash Mastery | Offense | Wound stacks up to 20. Normal strikes apply 1 per hit. | 1 |
| Glass Pact | Offense | ATK +35%, Max HP -30% | 1 |
| Hearth Bolt | Offense | On Rest: Gain 3 Lightning Strike charges (75% ATK) that strike enemies on hit | 1 |
| Hearth Fortune | Offense | On Rest: Increase a random stat by 3% | 1 |
| Hearth Might | Offense | Each Rest grants +12% ATK for the rest of the run (max +60%). | 1 |
| Hearth Salve | Defense | On Rest: regenerate HP equal to 10% of your missing HP. | 1 |
| Hearth Vigor | Defense | On Rest: +10% Max HP for the rest of the run. | 1 |
| Heavy Echo | Offense | Combo strikes hit for 100% / 140% ATK. Worth nothing without combo rate. | 2 |
| Heavy Riposte | Offense | Counter Rate +20% / +32%, and counter strikes hit for 80% / 110% ATK. | 2 |
| Hunter’s Fang | Offense | Crits deal +60% damage to enemies above 50% HP. | 1 |
| Lingering Ember | Offense | Burning enemies leave fire on death for 3s. Nearby enemies gain 1 Burn each second. | 1 |
| Mend Oath | Defense | Passive: +100% Healing Received | 1 |
| Mender’s Bolt | Offense | On Heal: Lightning Strike (75% ATK) random enemy | 1 |
| Mender’s Rivet | Defense | On Heal: Restore an equal amount of Armor | 1 |
| Mender’s Twin Bolt | Offense | On Heal: Lightning Strike (75% ATK) furthest enemy twice | 1 |
| Might Tally | Offense | Each Hit grants +3% ATK for the rest of the run (max +60%). | 1 |
| Ogre’s Pact | Defense | Max HP +50%, ATK -15% | 1 |
| Outnumbered Fang | Offense | Your Crits deal +30% more damage for each living enemy (max +120%). | 1 |
| Pack Might | Offense | Each time a pet fires its skill, the hero gains +4% ATK for the rest of the run, up to 15 times (max +60%). | 1 |
| Plate Oath | Defense | Passive: +100% Max Armor | 1 |
| Plated Storm | Offense | While your Armor is full, your Crits strike all enemies with lightning (75% ATK). | 1 |
| Plated Ward | Defense | While Armored: 50% chance to ignore damage | 1 |
| Pristine Might | Offense | While Full HP: +100% ATK | 1 |
| Reaper’s Haste | Offense | On Kill: +40% Attack Speed for 5s (refreshes on each kill). | 1 |
| Reaper’s Rivet | Defense | On Kill: restore 18% Max Armor. | 1 |
| Reaper’s Volley | Offense | On Kill: launch 4 Arrows (33% ATK) at random enemies | 1 |
| Ricochet Hatchet | Offense | Your thrown Axes bounce to a second enemy. | 1 |
| Ruthless Encore | Offense | On Crit: Attack again immediately | 1 |
| Ruthless Execution | Offense | Your Crits versus enemies below 25% HP instantly kill. | 1 |
| Ruthless Leech | Defense | On Crit: 33% chance to heal HP equal to damage dealt | 1 |
| Scarred Arrow | Offense | On Hit Received: 50% chance to launch an Arrow (33% ATK) at the attacker. | 1 |
| Scarred Mirror | Defense | On Hit Received: 33% chance to reflect damage | 1 |
| Scarred Storm | Offense | Every 5th hit you take, Lightning strikes 3 random enemies (75% ATK). | 1 |
| Scarred Veil | Defense | Each 4th attack received: 100% Evasion | 1 |
| Sentry’s Hatchet | Offense | Each new enemy: Throw an Axe (50% ATK) | 1 |
| Shattered Rivet | Defense | The first time your Armor is destroyed each battle, restore it to full. | 1 |
| Spreading Bramble | Offense | Your Thorns also strike the attacker’s 2 neighbors. | 1 |
| Stormcaller’s Mark | Offense | Lightning marks enemies for 3s. The next normal hit consumes the mark and calls Lightning on up to 2 other enemies. 3s cooldown per target. | 1 |
| Stormcaller’s Shackle | Offense | Enemies struck by your Lightning are immobilized for 2s. | 1 |
| Stormcaller’s Veil | Defense | Each time you strike an enemy with Lightning, +4% Dodge for 4s (stacks up to 5). | 1 |
| Striker’s Discord | Offense | On Hit: Target attacks its left neighbor. | 1 |
| Striker’s Lifeline | Defense | While below 50% HP, direct attacks have a 50% chance to heal 8% Max HP. | 1 |
| Sweep Pact | Offense | Normal strikes splash 20% of the damage onto every other enemy. The hero can no longer apply Wound. | 1 |
| Twin Riposte | Offense | Passive: Counterattack twice | 1 |
| Vanguard Aegis | Defense | At battle start: gain 2 Divine Shield (max 2 held). | 1 |
| Victor’s Might | Offense | ATK +3% / 5% on every fight won, up to +30% / 50%, for the rest of the run. Worth far more taken early. | 2 |
| Wisdom Oath | Offense | Passive: Gain 33% more EXP | 1 |
| Zenith Frost | Offense | Each Ultimate cast applies 2 Chill to all living enemies. | 1 |
| Zenith Overdrive | Offense | The Ultimate fires at 70 / 55 charge and hits for 190% / 220% ATK. | 2 |
| Zenith Recall | Offense | On Active Skill use: 50% chance to restore it immediately | 1 |
| Zenith Venom | Offense | Each Ultimate consumes up to 5 Poison per enemy, dealing 4s of their tick damage immediately. | 1 |
Mythic perks (56)
Mythic perks unlock when your account reaches Chapter 4.
| Perk | Role | Effect | Max level |
|---|---|---|---|
| Archerbane Bramble | Offense | Your Thorns also reflect ranged attacks, not just melee. | 1 |
| Archerbane Plate | Defense | While you have Armor, ranged attacks cannot damage you. | 1 |
| Avenger’s Gash | Offense | Counter Rate +50%, and every counter strike applies Wound. | 1 |
| Avenger’s Hatchets | Offense | On Counter: hurl an Axe (50% ATK) at every enemy. | 1 |
| Avenger’s Whirl | Offense | On Counter: strike all enemies in the encounter with the staff. | 1 |
| Bleeding Gash | Offense | Wound bleeds for 2% after each of your attacks. A dying enemy passes its stacks on. | 1 |
| Bloodied Wrath | Offense | DMG +8% for every 10% of Max HP missing, up to +50%. | 1 |
| Blunt Pact | Offense | Passive: ATK increased by 300%, Crit Rate reduced to 0% | 1 |
| Cadence Javelin | Offense | Every 3rd direct melee attack throws a Spear for 150% ATK. | 1 |
| Deathless Veil | Defense | The first time a fatal hit would kill you each battle, you vanish, evading all attacks for 10s. | 1 |
| Desperate Riposte | Offense | Passive: While below 50% health, Counter Attack chance is 100% | 1 |
| Desperate Tempest | Offense | The first time you drop below 25% HP each battle: Lightning strikes all enemies (75% ATK) and you heal 20% Max HP. | 1 |
| Desperate Wrath | Offense | While below 30% HP, +60% Damage. | 1 |
| Eggshell Pact | Offense | Passive: +200% ATK, but receive +100% more damage | 1 |
| Elusive Chainbolt | Offense | When you dodge an attack, lightning strikes the attacker and its 2 neighbors (75% ATK). | 1 |
| Elusive Lifeline | Defense | While below 50% HP, evading has an 80% chance to heal 25% Max HP. | 1 |
| Executioner’s Edge | Offense | +30% Crit Chance versus enemies below 35% HP. | 1 |
| Forged Storm | Offense | On Repair: Lightning Strike (75% ATK) all visible enemies | 1 |
| Gambler’s Pact | Offense | Passive: Each attack has 15% chance to deal no damage, otherwise 300% damage | 1 |
| Gilded Draft | Offense | Passive: Perks offered on level up are at least Legendary | 1 |
| Growing Bramble | Offense | Passive: Thorns damage against the same target increases by 20% per hit | 1 |
| Hale Sweep | Offense | While above 70% HP, your Cleave strikes twice as many enemies. | 1 |
| Haste Mastery | Offense | Your Attack Speed bonuses are doubled. | 1 |
| Hasted Fang | Offense | +100% Crit Damage, raised to +150% while your Attack Speed is boosted above its base. | 1 |
| Hearth Aegis | Defense | On Rest: gain 2 Divine Shield (max 2 held). | 1 |
| Hearth Haste | Offense | On Rest: +8% Attack Speed for the rest of the run (max +48%). | 1 |
| Hearth Recall | Offense | On Rest: Restore all active skills | 1 |
| Hearth Rivet | Defense | On Rest: Repair 33% armor | 1 |
| Javelin Fletching | Offense | Passive: Each time launching an Arrow, throw Piercing Spear (100% ATK) instead | 1 |
| Mender’s Storm | Offense | On Heal: Lightning Strike (75% ATK) all visible enemies | 1 |
| Outnumbered Might | Offense | +20% ATK per living enemy (max +100%). | 1 |
| Pack Fang | Offense | Pet strike damage +350%, and pet strikes can crit and gain every damage bonus the hero has, using the hero’s Crit Rate and Crit Damage. | 1 |
| Reaper’s Barrier | Defense | On kill, restores 50% of Max Shield. | 1 |
| Reaper’s Chainbolt | Offense | On Kill: a Lightning Strike (75% ATK) leaps to 2 random enemies. | 1 |
| Reaper’s Chains | Defense | On Kill: Immobilize all enemies for 3 seconds | 1 |
| Reaper’s Hatchets | Offense | On Kill: Throw 1-3 Axe’s (50% ATK) at random enemies | 1 |
| Reaper’s Javelin | Offense | On Kill: 66% chance to throw a Piercing Spear (100% ATK) | 1 |
| Reaper’s Mend | Defense | On Kill: restore 18% Max HP. | 1 |
| Reaper’s Recall | Offense | On Kill: 75% chance to fully restore Ultimate charge. | 1 |
| Ricochet Javelin | Offense | Your thrown Spears ricochet off the far edge and pierce the line a second time. | 1 |
| Ruthless Bolt | Offense | Your Crits also call lightning on the target (75% ATK). | 1 |
| Ruthless Broadaxe | Offense | Throw an Axe (100% ATK) to random enemy on Critical Hits | 1 |
| Ruthless Chainbolt | Offense | On Crit: a Lightning Strike (75% ATK) hits the target and its 2 neighbors. | 1 |
| Ruthless Culling | Offense | A critical hit outright kills a common enemy below 40% HP. Elites and the Boss instead take 10% of their Max HP. | 1 |
| Scarred Hatchet | Offense | On hit received: Throw an Axe (50% ATK) to a random enemy | 1 |
| Scarred Shackle | Offense | On enemy attack: 33% chance to Immobilize enemy for 3 seconds | 1 |
| Sentry’s Chainbolt | Offense | The first time each enemy attacks you, a Lightning Strike (75% ATK) hits it and its 2 neighbors. | 1 |
| Shattered Storm | Offense | On Armor break: strike all enemies with lightning (75% ATK). | 1 |
| Stormcaller’s Reach | Offense | Your Lightning Strikes hit 1 additional enemy. | 1 |
| Striker’s Bleed | Offense | On Hit: Apply Bleed to target for 5 seconds, dealing 10% of remaining HP as damage after each of your attacks | 1 |
| Striker’s Volley | Offense | On hit: 66% chance to launch 2 Arrows (33% ATK) at the next enemy | 1 |
| Tally Mastery | Offense | Your stacking bonuses build twice as fast. | 1 |
| Titan’s Pact | Offense | Passive: become Giant, increasing ATK by 300%, but ATK SPEED reduced by 33% | 1 |
| Unbreakable Bulwark | Offense | Passive: damage mitigation cannot be below 50% | 1 |
| Vigor Oath | Defense | Passive: +100% Max HP | 1 |
| Zenith Pact | Offense | The Ultimate fires twice. Its threshold rises by 20%. | 1 |