Perks

Perks are the cards you draft during a run. Every time the hero levels up, the game offers a 1-of-3 draft, and the perks you pick through a run make up your build. There are 333 perks in four rarities.

How perks work

  • After each level-up you choose one of three perks. Your offer is drawn by rarity first, then by each perk’s weight, among the perks your account has unlocked.
  • Perks are lost when the run ends. Your build starts fresh every run.
  • Picking a perk you already own raises its level. Perks with several levels grow stronger each time. The effect column shows the value at each level, for example “10% / 18%” means 10% at level 1 and 18% at level 2.
  • A perk’s role is either Offense (it makes you hit harder or faster) or Defense (it keeps you alive).
  • The more you lose at a chapter, the more the game improves the odds of strong perks in your drafts.
  • The Shop also sells perk cards for coin, priced by rarity.

Rarities

Rarity Perks Unlocks at
Common 105 Chapter 1
Epic 95 Chapter 2
Legendary 77 Chapter 3
Mythic 56 Chapter 4

Building around perks

Perks work best when they feed each other. Some require another perk to do anything, such as a perk that boosts Combo strikes being useless without Combo Rate. Good build ideas to aim for:

  • Crit: stack Crit Rate and Crit damage.
  • Combo: raise Combo Rate so follow-up blows fire often.
  • Wound: apply bleeding stacks and damage over time.
  • Shield: open every fight with a Shield and trigger effects when it breaks.
  • Ultimate: charge the Ultimate faster and make it hit harder.
  • Counter: hit back when you are attacked.
  • Pets: make your equipped pets strike harder and more often.

Common perks (105)

Common perks unlock when your account reaches Chapter 1.

Perk Role Effect Max level
Archerbane Veil Defense On Ranged Hit Received: gain +20% Evasion for 4s. 1
Avenger’s Aegis Defense On Counter: 20% chance to gain 1 Divine Shield (max 1 held; 12s cooldown). 1
Avenger’s Encore Offense On Counter: 33% Chance to attack again immediately 1
Avenger’s Hatchet Offense When you Counter, also hurl an axe at the attacker (50% ATK). 1
Avenger’s Sweep Offense On Counter: Cleave (Hit adjacent enemy) 1
Avenger’s Wrath Offense Passive: Counter attacks deal +100% more damage. 1
Barrier Oath Defense Max Shield +25% / +40%. 2
Bramble Oath Defense Passive: +15% / +30% / +50% Thorns. 3
Branding Ember Offense Normal hits on an enemy with no Burn apply 2 Burn. 1
Brimming Bolt Offense On Overheal: Lightning Strike (75% ATK) random enemy 1
Broad Sweep Offense Your Cleave attacks strike +1 enemy. 1
Bulwark Oath Defense Passive: +52% / +114% DEF. 2
Cadence Ember Offense Every 4th normal attack casts a fireball at the front enemy for 40% ATK and 1 Burn. 1
Cadence Frost Offense Every 2nd successful normal hit applies 1 Chill. 1
Cadence Mend Defense Every 4th attack restore 5% health 1
Cadence Venom Offense Every 4th normal attack strikes the furthest enemy for 25% ATK and 2 Poison. 1
Carapace Bramble Defense Damaging melee hits trigger extra Thorns equal to 4% / 6% / 8% of your remaining Armor after the hit. No ATK scaling. 3
Clockwork Ember Offense Every 3s, apply 1 Burn to the front enemy. 1
Clockwork Frost Offense Every 5s, apply 1 Chill to every enemy. 1
Dented Edge Offense Passive: Gain up to +10% Crit Rate based on missing Armor 1
Dented Veil Offense Passive: Gain up to +10% Evasion based on missing Armor 1
Desperate Veil Defense Passive: +50% Evasion if your health is lower than 10% 1
Echo Oath Offense Combo Rate +10% / +18% 2
Edge Oath Offense Passive: +8% / +16% Crit Rate. 2
Elusive Arrow Offense On Evade: Launch an Arrow (33% ATK) to the attacker 1
Elusive Doom Offense Evading a direct attack has a 5% chance to instantly kill the attacker. Against Elite/Boss encounters, deal 10% Max HP damage instead. 1
Elusive Edge Offense On Evade: Get 1 stack of Focus (+100% crit rate for single attack) 1
Elusive Hatchet Offense On Evade: Throw an Axe (50% ATK) at a random enemy 1
Elusive Javelin Offense On Evade: 33% chance to throw a Piercing Spear (100% ATK) 1
Elusive Shackle Offense On Evade: Immobilize attacker for 3 seconds 1
Elusive Thirst Defense On Evade: Get 1 stack of Bloodthirsty (+100% Lifesteal Chance for single attack) 1
Errant Bolt Offense Missed normal attacks store a charge (max 3). Your next normal hit consumes them, calling one Lightning (75% ATK) per charge. 1
Errant Encore Offense On Miss: Attack again immediately 1
Errant Fury Offense On Miss: Gain Berserk stack (+100% Damage for single attack) 1
Errant Hatchet Offense On Miss: Throw an Axe at a random enemy (50% ATK) 1
Errant Sweep Offense On Miss: Your next attack also Cleaves (100% ATK) 1
Executioner’s Wrath Offense On Hit: Deal +10% damage for every 10% of the target’s missing HP. 1
Fang Oath Offense Passive: +25% / +50% Crit Damage. 2
Fang Trophy Offense On Kill: +2% Crit Damage for the rest of the run (max +40%). 1
First Blood Edge Offense On Hit (Full HP Enemy): Crit Rate 100% 1
Flanker’s Wrath Offense Passive: +100% Damage to backline enemies 1
Haste Grudge Offense Each Counter grants +2% Attack Speed for the rest of the run (max +30%). 1
Haste Oath Offense Passive: +15% / +30% / +50% Attack Speed. 3
Hearth Thirst Defense On Rest: Get 1 stack of Bloodthirsty (+100% Lifesteal Chance for single attack) 1
Hearth Wisdom Offense On Rest: Gain experience equal to 33% of the next level requirement 1
Iron Bulwark Defense DEF +16 / 28 / 45 / 80 4
Keen Riposte Offense Passive: Counter attacks have +20% chance to crit 1
Leech Oath Defense Heals for 1.5% / 2.5% / 4% / 7% of the damage dealt. 4
Longshot Frost Offense Every 4s, strike the furthest enemy for 35% ATK and 1 Chill. 1
Lucky Edge Trophy Offense On Kill: 33% chance to gain +1% Crit Rate (max +25%) 1
Lucky Fang Offense Crits have a 25% chance to deal 160% damage. 1
Lucky Veil Trophy Defense On Kill: 33% chance to gain +1% Evasion (max +25%) 1
Might Grudge Offense Each Counter grants +2% ATK for the rest of the run (max +30%). 1
Might Oath Offense Passive: +15% / +30% / +50% ATK. 3
Outnumbered Bulwark Offense +19% DEF for each enemy you fight (up to +95%). 1
Pack Care Defense A pet’s heals, Shields and ATK stacks +10% / +20% / +30%. 3
Pack Gash Offense Pet strikes apply 2 / 4 / 6 extra Wound. 3
Pack Wrath Offense Pet strike damage +40% / +70% / +100%. 3
Plated Bramble Offense Passive: If armored, thorns damage is 100% bigger 1
Pristine Bulwark Defense While your HP is full, +38% DEF. 1
Reaper’s Arrow Offense On Kill: Launch an Arrow (33% ATK) to the next enemy 1
Reaper’s Lifeline Defense On Kill while below 50% HP: 25% chance to heal 8% Max HP. 1
Reaper’s Lucky Mend Defense On Kill: 10% chance to heal 10% HP 1
Reaper’s Might Offense ATK +10% / +18% on every kill, until the fight ends. Worth nothing against a lone enemy. 2
Reaper’s Sweep Offense On Kill: Cleave (Hit adjacent enemy) 1
Reaper’s Triple Bolt Offense On Backline Kill: Lightning Strike (75% ATK) random adjacent enemy 3 times 1
Reaper’s Veil Defense On Kill: +40% Evasion for 2 s 1
Riposte Oath Offense Passive: +8% / +16% Counter. 2
Rivet Oath Defense Passive: +100% Armor Repair Effectiveness 1
Ruthless Doom Offense Direct Crits have a 4% chance to instantly kill the target. Against Elite/Boss encounters, deal 10% Max HP damage instead. 1
Ruthless Fang Offense On Crit: +6% Crit Damage for 6s (stacks, max +48%). 1
Ruthless Frost Offense Normal attack Crits apply 2 Chill. 1
Ruthless Haste Offense On Crit: +3% Attack Speed for 6s (stacks, max +18%). 1
Ruthless Hatchet Offense On Crit: Throw an Axe (50% ATK) at a random enemy 1
Ruthless Javelin Offense On Crit: 33% chance to throw a Piercing Spear (100% ATK) 1
Ruthless Mend Defense On Crit: Restore 6% HP 1
Ruthless Rivet Defense On Crit: Restore 6% Armor 1
Ruthless Vigor Defense On Crit: 33% chance to increase MAX HP by 5% 1
Scarred Aegis Defense On Direct Hit Received: 5% chance to gain 1 Divine Shield (max 1 held; 15s cooldown). 1
Scarred Bolt Offense On taking a hit: 20% chance to strike the attacker with Lightning (75% ATK). 1
Sentry’s Lucky Hatchet Offense Every new enemy: 33% chance to throw an Axe (50% ATK). 1
Striker’s Arrow Offense On Hit: 33% chance to launch an Arrow (33% ATK) to the next enemy 1
Striker’s Bolt Offense On Hit: 12% chance to strike a random enemy with Lightning (75% ATK). 1
Striker’s Edge Offense On Hit: Apply 1 stack of Precision (each stack grants +2% Crit Rate; resets on Crit). 1
Striker’s Ember Offense Normal hits have a 30% chance to apply 1 Burn. 1
Striker’s Gash Offense Normal strikes apply Wound — 1 / 2 per hit. Each stack raises the damage that enemy takes. 2
Striker’s Haste Offense Direct hits grant +2.5% Attack Speed for 10s, stacking up to 8 times (max +20%). 1
Striker’s Hatchet Offense On Hit: 33% chance to throw an Axe (50% ATK) at random enemy 1
Striker’s Javelin Offense On Hit: 10% chance to throw a Piercing Spear (100% ATK) 1
Striker’s Sunder Offense On Hit: Apply stack of Shieldbreak, increasing damage to target by 10% 1
Striker’s Sweep Offense On Hit: 33% chance to Cleave (Hit adjacent enemy) 1
Striker’s Venom Offense Normal hits apply 1 Poison. 1
Sweep Oath Offense Normal strikes splash 8% / 15% / 40% of the damage onto every other enemy. Worth nothing against a lone enemy. 3
Thirst Oath Defense Passive: +4% / +8% Lifesteal Chance. 2
Vanguard Barrier Defense Opens every fight with a Shield worth 3% / 5% of Max HP. 2
Vanguard Wrath Offense DMG +25% / +45% on the first strike of each fight. Worth less against Elites and the Boss. 2
Veil Oath Defense Passive: +8% / +16% Evasion. 2
Victor’s Mend Defense Heals 3% / 5% of Max HP after every fight won. 2
Vital Barrier Defense Adds 5% / 8% of Max HP to Max Shield. 2
Vital Bramble Defense Damaging melee hits trigger extra Thorns equal to 2% / 3% / 4% of your Max HP. No ATK scaling. 3
Ward Oath Defense Passive: +20% chance to ignore damage 1
Zenith Aegis Defense On Ultimate: gain 1 Divine Shield (max 1 held; 20s cooldown). 1
Zenith Echo Offense Combo Rate +25% / +40% for 3 seconds after every Ultimate. 2
Zenith Javelin Offense On Active Skill Use: Throw a Piercing Spear (100% ATK) 1
Zenith Oath Offense Passive: +25% Active Skill Effectiveness 1

Epic perks (95)

Epic perks unlock when your account reaches Chapter 2.

Perk Role Effect Max level
Archerbane Hatchet Offense Ranged new enemy: Throw an Axe (50% ATK) 1
Avenger’s Haste Offense On Counter: Increase Attack Speed by +100% for 3 seconds 1
Avenger’s Rampage Offense Each 4th Counter: Attack without cooldown until the enemy dies 1
Avenger’s Shackle Defense Each enemy you Counter is immobilized for 3s. 1
Bulwark Bramble Offense Passive: DEF also increases Thorns 1
Bursting Barrier Offense When Shield breaks, deals 60% / 100% of Max Shield to the front enemy, ignoring DEF. 2
Cadence Arrow Offense Every 3rd attack: launch an Arrow (33% ATK) at the lowest-HP enemy 1
Cadence Bolt Offense Each 3rd Attack: Lightning Strike (75% ATK) enemy twice 1
Crippling Venom Defense Enemies with at least 5 Poison receive 50% less HP healing. 1
Dancer’s Haste Offense Each Evade or Counter grants +1% Attack Speed for the rest of the battle (stacks). 1
Deathless Mend Defense Once per battle, survive a fatal blow and restore 30% HP instead of the death 1
Desperate Aegis Defense Once per battle, when a blow would take you below 15% HP, gain 1 Divine Shield (max 1 held). 1
Desperate Bulwark Defense While below 40% HP, +200% DEF. 1
Desperate Fang Offense While below 40% HP, +80% Crit Damage. 1
Desperate Might Offense While below 40% HP: +40% ATK and +20% Attack Speed. 1
Desperate Resolve Defense Below 50% HP: DMG +25% / +40%, DEF 106% / 200%. 2
Desperate Thirst Defense While below 40% HP, +8% Lifesteal Chance. 1
Edge Trophy Offense Each Kill grants +2% Crit Rate for the rest of the run (max +24%). 1
Elusive Recall Offense On Evade: 33% chance to restore random Active Skill 1
Elusive Rivet Defense On Evade: Repair 12% ARMOR 1
Elusive Veil Defense On Evade: +4% Evasion for 10s (stacks, max +32%). 1
Ember Burst Offense At 5 Burn, consume them to deal 80% ATK to that enemy and 40% to the next enemy. 3s cooldown per target. 1
Ember-Frost Fusion Offense Freezing a burning enemy consumes its Burn, dealing 25% ATK per consumed stack. 1
Ember-Venom Fusion Offense Combustion on a poisoned enemy applies 3 Poison to the next enemy. 1
Executioner’s Strike Offense Deal +150% damage to enemies below 25% HP. 1
Fang Tally Offense Each Critical Hit grants +15% Crit Damage for the rest of the run (max +120%). 1
First Blood Encore Offense On Hit (Full HP Enemy): Attack again immediately 1
First Blood Javelin Offense On Hit (Full HP enemies): 50% chance to throw Piercing Spear (100% ATK) 1
First Blood Sweep Offense On Hit (Full HP enemy): Cleave (hit adjacent enemy) 1
First Blood Wrath Offense Passive: +100% Damage to full HP enemies 1
Freezing Barrier Defense When an enemy becomes Frozen, restore 5% Max Shield. 3s shared cooldown. 1
Frost Burst Offense The first normal hit on a Frozen enemy deals an extra 70% ATK and ends Frozen. 1
Frost-Bolt Fusion Offense Lightning deals +8% damage per Chill stack on its target. 1
Hale Fang Offense While above 50% HP, +60% Crit Damage. 1
Hale Haste Offense While above 50% HP, +25% Attack Speed. 1
Hale Wrath Offense While above 70% HP, +35% Damage. 1
Haste Trophy Offense Each Kill grants +6% Attack Speed for the rest of the run (max +60%). 1
Hoarder’s Bramble Offense Passive: +20% Thorns per perk 1
Hoarder’s Bulwark Offense Passive: +12% DEF per perk 1
Hoarder’s Edge Offense Passive: +2% Crit Rate per perk 1
Hoarder’s Plate Offense Passive: +8% Max Armor per perk 1
Hoarder’s Riposte Offense Passive: +2% Counterattack per perk 1
Hoarder’s Veil Offense Passive: +2% Evasion per perk 1
Hoarder’s Vigor Offense Passive: +8% Max HP per perk 1
Hoarder’s Wrath Offense Passive: +8% Damage per perk 1
Hummingbird Pact Offense Gain +200% Attack Speed (up to 300%). Your direct attacks deal only 5% damage but still trigger on-hit effects. Spells and pets are unaffected. 1
Hunter’s Edge Offense On Hit: Crit Rate is doubled if target HP is above 50%. 1
Lasting Frost Offense Frozen lasts 0.5s longer. 1
Layered Barrier Defense Opens every fight with a Shield worth 5% / 8% of Max HP, and raises another worth 5% / 8% the first time HP drops below half. 2
Longshot Wrath Offense Passive: +100% Damage to furthest visible enemy 1
Mountain Pact Defense Stop all direct attacks, counters and Ultimates. Gain +100% Max HP, +100% DEF and +200% Thorns damage. Passive effects tick at base speed. Spells and pets still work. 1
Outnumbered Edge Offense While you fight 3 or more enemies, +15% Crit Chance. 1
Outnumbered Haste Offense While you fight 3 or more enemies, +20% Attack Speed. 1
Outnumbered Wrath Offense While you fight 4 or more enemies, +25% Damage. 1
Overflow Mend Defense On Kill: Excessive damage converts to healing 1
Overflow Rivet Defense On Kill: Excessive damage converts to armor 1
Pack Bloodscent Offense Pet strikes deal 100% more for every Wound stack on their target. 1
Pack Haste Offense Every pet fires its skill 50% sooner. 1
Pack Phantoms Offense Echoes of your pets join the run: 1 / 2 of them, each 80% as strong as the pet it copies. 2
Pack Rivet Defense A pet’s Shield also repairs Armor for 100% of it. 1
Pack Tally Offense A pet’s ATK stacks carry over from fight to fight, and can pile up 3 more times. 1
Plated Bulwark Defense While you have Armor, +106% DEF. 1
Plated Thornmail Defense While you have Armor, +45% Thorn. 1
Reaper’s Aegis Defense On Kill: 20% chance to gain 1 Divine Shield (max 1 held; 10s cooldown). 1
Reaper’s Fury Offense On Kill: Gain Berserk stack (+100% Damage for single attack) 1
Reaper’s Lunge Offense On Kill: Dash to the next enemy, attack immediately 1
Reaper’s Salve Defense On Kill: 30% chance to restore 20% missing HP 1
Reaper’s Shackle Offense On Kill: Immobilize next enemy for 3 seconds 1
Ruthless Edge Offense On Crit: +4% Crit Rate for 10s (stacks, max +32%). 1
Ruthless Ember Offense Normal attack Crits apply 2 Burn. 1
Ruthless Recall Offense On Crit: 33% chance to restore random Active Skill 1
Ruthless Shackle Defense On Crit: Immobilize target for 3 seconds 1
Ruthless Sweep Offense On Crit: Cleave (hit adjacent enemy) 1
Ruthless Volley Offense On Crit: launch 2 Arrows (33% ATK) at random enemies 1
Scarred Edge Offense For 4s after you take a hit: +25% Crit Chance. 1
Scarred Mend Defense On Hit Received: 20% chance to convert damage to healing 1
Sentry’s Veil Defense The first attack from each enemy is always dodged. 1
Sentry’s Wrath Offense Your first hit on each new enemy deals +100% damage. 1
Shielded Wrath Offense While Shield is up: DMG +25% / +40%. 2
Spreading Ember Offense When a burning enemy dies, its Burn spreads to the next enemy. 1
Spreading Frost Offense When a Frozen enemy dies, the next enemy gains 2 Chill. 1
Spreading Venom Offense Every 3s, the poisoned front enemy spreads 1 Poison to the next enemy without losing its own stacks. 1
Stormcaller’s Overflow Offense Lightning kills send 50% of excess damage to the next living enemy, once per strike. 1
Striker’s Encore Offense Passive: +20% chance to attack again immediately 1
Striker’s Mend Defense On Hit: heal 1% Max HP (doubled below 50% HP). 1
Striker’s Shackle Defense On Hit: 20% chance to Immobilize target for 3s 1
Swift Barrier Defense Shield starts regenerating 50% / 60% sooner after a blow, and regenerates 100% / 150% faster. 2
Untouched Wrath Offense Until the first time you’re hit each battle, +30% Damage. 1
Vanguard Haste Offense Battle start: +25% Attack Speed for 30s. 1
Vanguard Zenith Offense Opens every fight with +9 / 15 / 22 Ultimate Charge banked. 3
Wrath Trophy Offense Each Kill grants +5% Damage for the rest of the run (max +60%). 1
Zenith Barrier Defense Every Ultimate leaves a Shield worth 5% / 8% of Max HP. 2
Zenith Chains Defense On Active Skill Use: Immobilize all enemies for 6 seconds 1
Zenith Might Offense On Active Skill Use: +25% ATK (stacks per use; max +250%) 1
Zenith Vigor Defense On Active Skill Use: +25% MAX HP (stacks per use; max +250%) 1

Legendary perks (77)

Legendary perks unlock when your account reaches Chapter 3.

Perk Role Effect Max level
Archerbane Feint Defense Passive: +30% chance that a ranged enemy will hit an ally 1
Archerbane Javelin Offense On Ranged Hit Received: 50% chance to throw Piercing Spear (100% ATK) 1
Archerbane Mirror Defense Passive: +50% chance to reflect projectiles back at the attacker 1
Assassin’s Pact Offense Critical Hit DMG +100%, Max HP -5% 1
Avenger’s Edge Offense After you Counter, your next attack lands a guaranteed Critical Hit. 1
Avenger’s Riposte Offense On Counter: +5% Counter Chance for 10s (stacks, max +40%). 1
Bare Haste Offense While Unarmored: +50% Attack Speed 1
Bare Might Offense While Unarmored: +50% ATK 1
Blood Pact Offense On Hit: +10% Attack, lose 5% of current HP (stacks; max +100% Attack) 1
Boundless Thirst Defense Your Lifesteal Chance can trigger from every source of damage you deal, not only basic attacks. 1
Bramble Pact Defense Deal 3x Thorns damage. Your direct attacks deal only 5% damage. Spells and pets are unaffected. 1
Brimming Rivet Defense On Overheal: Repair Armor 1
Cadence Whirl Offense Every 4 attacks: spin and hit all enemies for an extra 40% / 50% damage. 2
Clockwork Hatchet Offense Every 2 Seconds: Throw an Axe (50% ATK) at random enemy 1
Deathless Aegis Defense Once per run, survive a lethal blow with 1 HP and gain 2 Divine Shield. 1
Deathless Stand Defense The first time a killing blow would kill you each battle, you cannot die for the next 5s. 1
Desperate Haste Offense When below 30% HP: +100% Attack Speed 1
Desperate Lifeline Defense The first time you drop below 35% HP each battle, heal 20% Max HP. 1
Desperate Mend Defense While below 50% HP, +150% healing received. 1
Desperate Storm Offense The first time you drop below 20% HP each battle, strike all enemies with lightning (75% ATK). 1
Elusive Leech Defense On Evade: Heal HP equal to evaded damage 1
Elusive Mastery Offense Your On-Evade perks trigger one extra time. 1
Elusive Mend Defense On Evade: Heal 12% HP 1
Endless Riposte Offense Passive: Counterattacks can trigger another Counterattack 1
Executioner’s Doom Offense Enemies that drop below 20% HP are instantly executed. 1
Flanker’s Bolt Offense On Hit: 25% chance to strike a backline enemy with Lightning. 1
Gash Mastery Offense Wound stacks up to 20. Normal strikes apply 1 per hit. 1
Glass Pact Offense ATK +35%, Max HP -30% 1
Hearth Bolt Offense On Rest: Gain 3 Lightning Strike charges (75% ATK) that strike enemies on hit 1
Hearth Fortune Offense On Rest: Increase a random stat by 3% 1
Hearth Might Offense Each Rest grants +12% ATK for the rest of the run (max +60%). 1
Hearth Salve Defense On Rest: regenerate HP equal to 10% of your missing HP. 1
Hearth Vigor Defense On Rest: +10% Max HP for the rest of the run. 1
Heavy Echo Offense Combo strikes hit for 100% / 140% ATK. Worth nothing without combo rate. 2
Heavy Riposte Offense Counter Rate +20% / +32%, and counter strikes hit for 80% / 110% ATK. 2
Hunter’s Fang Offense Crits deal +60% damage to enemies above 50% HP. 1
Lingering Ember Offense Burning enemies leave fire on death for 3s. Nearby enemies gain 1 Burn each second. 1
Mend Oath Defense Passive: +100% Healing Received 1
Mender’s Bolt Offense On Heal: Lightning Strike (75% ATK) random enemy 1
Mender’s Rivet Defense On Heal: Restore an equal amount of Armor 1
Mender’s Twin Bolt Offense On Heal: Lightning Strike (75% ATK) furthest enemy twice 1
Might Tally Offense Each Hit grants +3% ATK for the rest of the run (max +60%). 1
Ogre’s Pact Defense Max HP +50%, ATK -15% 1
Outnumbered Fang Offense Your Crits deal +30% more damage for each living enemy (max +120%). 1
Pack Might Offense Each time a pet fires its skill, the hero gains +4% ATK for the rest of the run, up to 15 times (max +60%). 1
Plate Oath Defense Passive: +100% Max Armor 1
Plated Storm Offense While your Armor is full, your Crits strike all enemies with lightning (75% ATK). 1
Plated Ward Defense While Armored: 50% chance to ignore damage 1
Pristine Might Offense While Full HP: +100% ATK 1
Reaper’s Haste Offense On Kill: +40% Attack Speed for 5s (refreshes on each kill). 1
Reaper’s Rivet Defense On Kill: restore 18% Max Armor. 1
Reaper’s Volley Offense On Kill: launch 4 Arrows (33% ATK) at random enemies 1
Ricochet Hatchet Offense Your thrown Axes bounce to a second enemy. 1
Ruthless Encore Offense On Crit: Attack again immediately 1
Ruthless Execution Offense Your Crits versus enemies below 25% HP instantly kill. 1
Ruthless Leech Defense On Crit: 33% chance to heal HP equal to damage dealt 1
Scarred Arrow Offense On Hit Received: 50% chance to launch an Arrow (33% ATK) at the attacker. 1
Scarred Mirror Defense On Hit Received: 33% chance to reflect damage 1
Scarred Storm Offense Every 5th hit you take, Lightning strikes 3 random enemies (75% ATK). 1
Scarred Veil Defense Each 4th attack received: 100% Evasion 1
Sentry’s Hatchet Offense Each new enemy: Throw an Axe (50% ATK) 1
Shattered Rivet Defense The first time your Armor is destroyed each battle, restore it to full. 1
Spreading Bramble Offense Your Thorns also strike the attacker’s 2 neighbors. 1
Stormcaller’s Mark Offense Lightning marks enemies for 3s. The next normal hit consumes the mark and calls Lightning on up to 2 other enemies. 3s cooldown per target. 1
Stormcaller’s Shackle Offense Enemies struck by your Lightning are immobilized for 2s. 1
Stormcaller’s Veil Defense Each time you strike an enemy with Lightning, +4% Dodge for 4s (stacks up to 5). 1
Striker’s Discord Offense On Hit: Target attacks its left neighbor. 1
Striker’s Lifeline Defense While below 50% HP, direct attacks have a 50% chance to heal 8% Max HP. 1
Sweep Pact Offense Normal strikes splash 20% of the damage onto every other enemy. The hero can no longer apply Wound. 1
Twin Riposte Offense Passive: Counterattack twice 1
Vanguard Aegis Defense At battle start: gain 2 Divine Shield (max 2 held). 1
Victor’s Might Offense ATK +3% / 5% on every fight won, up to +30% / 50%, for the rest of the run. Worth far more taken early. 2
Wisdom Oath Offense Passive: Gain 33% more EXP 1
Zenith Frost Offense Each Ultimate cast applies 2 Chill to all living enemies. 1
Zenith Overdrive Offense The Ultimate fires at 70 / 55 charge and hits for 190% / 220% ATK. 2
Zenith Recall Offense On Active Skill use: 50% chance to restore it immediately 1
Zenith Venom Offense Each Ultimate consumes up to 5 Poison per enemy, dealing 4s of their tick damage immediately. 1

Mythic perks (56)

Mythic perks unlock when your account reaches Chapter 4.

Perk Role Effect Max level
Archerbane Bramble Offense Your Thorns also reflect ranged attacks, not just melee. 1
Archerbane Plate Defense While you have Armor, ranged attacks cannot damage you. 1
Avenger’s Gash Offense Counter Rate +50%, and every counter strike applies Wound. 1
Avenger’s Hatchets Offense On Counter: hurl an Axe (50% ATK) at every enemy. 1
Avenger’s Whirl Offense On Counter: strike all enemies in the encounter with the staff. 1
Bleeding Gash Offense Wound bleeds for 2% after each of your attacks. A dying enemy passes its stacks on. 1
Bloodied Wrath Offense DMG +8% for every 10% of Max HP missing, up to +50%. 1
Blunt Pact Offense Passive: ATK increased by 300%, Crit Rate reduced to 0% 1
Cadence Javelin Offense Every 3rd direct melee attack throws a Spear for 150% ATK. 1
Deathless Veil Defense The first time a fatal hit would kill you each battle, you vanish, evading all attacks for 10s. 1
Desperate Riposte Offense Passive: While below 50% health, Counter Attack chance is 100% 1
Desperate Tempest Offense The first time you drop below 25% HP each battle: Lightning strikes all enemies (75% ATK) and you heal 20% Max HP. 1
Desperate Wrath Offense While below 30% HP, +60% Damage. 1
Eggshell Pact Offense Passive: +200% ATK, but receive +100% more damage 1
Elusive Chainbolt Offense When you dodge an attack, lightning strikes the attacker and its 2 neighbors (75% ATK). 1
Elusive Lifeline Defense While below 50% HP, evading has an 80% chance to heal 25% Max HP. 1
Executioner’s Edge Offense +30% Crit Chance versus enemies below 35% HP. 1
Forged Storm Offense On Repair: Lightning Strike (75% ATK) all visible enemies 1
Gambler’s Pact Offense Passive: Each attack has 15% chance to deal no damage, otherwise 300% damage 1
Gilded Draft Offense Passive: Perks offered on level up are at least Legendary 1
Growing Bramble Offense Passive: Thorns damage against the same target increases by 20% per hit 1
Hale Sweep Offense While above 70% HP, your Cleave strikes twice as many enemies. 1
Haste Mastery Offense Your Attack Speed bonuses are doubled. 1
Hasted Fang Offense +100% Crit Damage, raised to +150% while your Attack Speed is boosted above its base. 1
Hearth Aegis Defense On Rest: gain 2 Divine Shield (max 2 held). 1
Hearth Haste Offense On Rest: +8% Attack Speed for the rest of the run (max +48%). 1
Hearth Recall Offense On Rest: Restore all active skills 1
Hearth Rivet Defense On Rest: Repair 33% armor 1
Javelin Fletching Offense Passive: Each time launching an Arrow, throw Piercing Spear (100% ATK) instead 1
Mender’s Storm Offense On Heal: Lightning Strike (75% ATK) all visible enemies 1
Outnumbered Might Offense +20% ATK per living enemy (max +100%). 1
Pack Fang Offense Pet strike damage +350%, and pet strikes can crit and gain every damage bonus the hero has, using the hero’s Crit Rate and Crit Damage. 1
Reaper’s Barrier Defense On kill, restores 50% of Max Shield. 1
Reaper’s Chainbolt Offense On Kill: a Lightning Strike (75% ATK) leaps to 2 random enemies. 1
Reaper’s Chains Defense On Kill: Immobilize all enemies for 3 seconds 1
Reaper’s Hatchets Offense On Kill: Throw 1-3 Axe’s (50% ATK) at random enemies 1
Reaper’s Javelin Offense On Kill: 66% chance to throw a Piercing Spear (100% ATK) 1
Reaper’s Mend Defense On Kill: restore 18% Max HP. 1
Reaper’s Recall Offense On Kill: 75% chance to fully restore Ultimate charge. 1
Ricochet Javelin Offense Your thrown Spears ricochet off the far edge and pierce the line a second time. 1
Ruthless Bolt Offense Your Crits also call lightning on the target (75% ATK). 1
Ruthless Broadaxe Offense Throw an Axe (100% ATK) to random enemy on Critical Hits 1
Ruthless Chainbolt Offense On Crit: a Lightning Strike (75% ATK) hits the target and its 2 neighbors. 1
Ruthless Culling Offense A critical hit outright kills a common enemy below 40% HP. Elites and the Boss instead take 10% of their Max HP. 1
Scarred Hatchet Offense On hit received: Throw an Axe (50% ATK) to a random enemy 1
Scarred Shackle Offense On enemy attack: 33% chance to Immobilize enemy for 3 seconds 1
Sentry’s Chainbolt Offense The first time each enemy attacks you, a Lightning Strike (75% ATK) hits it and its 2 neighbors. 1
Shattered Storm Offense On Armor break: strike all enemies with lightning (75% ATK). 1
Stormcaller’s Reach Offense Your Lightning Strikes hit 1 additional enemy. 1
Striker’s Bleed Offense On Hit: Apply Bleed to target for 5 seconds, dealing 10% of remaining HP as damage after each of your attacks 1
Striker’s Volley Offense On hit: 66% chance to launch 2 Arrows (33% ATK) at the next enemy 1
Tally Mastery Offense Your stacking bonuses build twice as fast. 1
Titan’s Pact Offense Passive: become Giant, increasing ATK by 300%, but ATK SPEED reduced by 33% 1
Unbreakable Bulwark Offense Passive: damage mitigation cannot be below 50% 1
Vigor Oath Defense Passive: +100% Max HP 1
Zenith Pact Offense The Ultimate fires twice. Its threshold rises by 20%. 1

See also