Monsters
Monsters are the enemies that stand on the road of each chapter. The game has 54 monsters: 33 normal monsters, 11 Elites and 10 Bosses. Every chapter has its own set of normal monsters, one Elite and one Boss (see Chapters).
How monsters work
- Monsters stand in a single file queue. Only the front one attacks in melee, so a pack of three does not hit three times at once.
- A few monsters attack from range and can swing from further back in the queue. Their Attack column shows how many bodies they can reach past.
- A monster’s strength depends on its type, its tier (normal, Elite or Boss) and the chapter. Later chapters multiply every monster’s stats.
- Each kill pays experience and coin. Elites and Bosses pay more.
Types
Every normal monster belongs to one of three types, which decides how its stats are shaped. The numbers below are multipliers.
| Type | HP | ATK | DEF | Behaviour |
|---|---|---|---|---|
| Grunt | x0.80 | x1.25 | x0.80 | Hunts in packs of two or three. Hits hardest of the three and folds fastest. |
| Brute | x1.25 | x0.80 | x1.00 | Always walks alone. Carries the health of a pack in one body. |
| Warden | x0.85 | x1.00 | x2.00 | Twice the defence of anything else on the path. Only an Ultimate reads through it. |
Tiers
Tiers apply on top of the type. Elites and Bosses also carry their own crit, combo, dodge, armor and attack speed, plus a few perks of their own that show as icons under their health bar. The Legendary tier is used only by the Legendary Challenge.
| Tier | HP | ATK | DEF | Crit | Combo | Dodge | Armor | Attack speed |
|---|---|---|---|---|---|---|---|---|
| Enemy | x1 | x1 | x1 | 0% | 0% | 5% | 0% | 1 |
| Elite | x3.72 | x1.75 | x1.3 | 10% | 10% | 8% | 25% | 1.1 |
| Boss | x10 | x2.55 | x2.65 | 15% | 15% | 8% | 40% | 1.15 |
| Legendary | x6 | x2.1 | x1.9 | 12% | 12% | 8% | 32% | 1.12 |
Normal monsters (33)
| Image | Name | Type | Chapters | Attack | Description |
|---|---|---|---|---|---|
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Meadow Larva | Grunt | 1 | Melee | The first thing on the path that hits back. It is mostly mouth. |
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Meat Bug | Grunt | 1 | Melee | Fatter than the larva and twice as hungry. Hits harder and knows it. |
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Cave Rat | Grunt | 1, 2, 3, 5, 8 | Melee | Comes up from wherever the light stops. Fast enough that the pack is on you at once. |
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Grey Wolf | Brute | 1, 2, 4, 6 | Melee | Walks alone and carries a pack’s worth of health in one body. |
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Tusked Boar | Warden | 1, 3, 5, 6, 9 | Melee | A hide like a shield and a temper to match. Only an Ultimate reads through the guard. |
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Pirate Boar | Grunt | 1 | Ranged (reaches 3 bodies) | Shoots from behind whatever is standing in front of it. Kill the shield and the gun is next. |
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Silverwood Rat | Grunt | 2, 8 | Melee | Silverwood’s smallest problem and never one of them. |
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Brown Bear | Brute | 2, 9 | Melee | What the wood feeds first. Slow and single and very hard to finish. |
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Ward Wasp | Warden | 2 | Ranged (reaches 3 bodies) | Stings from behind the line and keeps its distance. Patience is the only counter you own. |
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Bound Zombie | Grunt | 3, 7 | Melee | Buried and still under orders. Comes up in threes. |
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Possessed Wolf | Brute | 3, 4, 10 | Melee | The wolf is still standing whether or not anything is inside it. |
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Crypt Ghost | Warden | 3, 7, 10 | Ranged (reaches 3 bodies) | Died mid-ward and never dropped it. |
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Frost Wolf | Grunt | 4 | Melee | Runs the snowline in packs and never feels the cold it brings. |
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Rime Boar | Warden | 4 | Melee | Ice grows over its hide faster than a blade can chip it off. |
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Ice Parasite | Brute | 4 | Melee | Feeds on whatever freezes up here. Up here everything does. |
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Dune Scorpion | Grunt | 5 | Melee | Buried under the sand until the first footstep lands on it. |
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Sand Scarab | Warden | 5 | Melee | A shell polished by a thousand storms. Blows slide off it. |
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Ember Parasite | Brute | 5 | Melee | Crawled out of a vent and kept the heat. |
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Grass Panther | Grunt | 6 | Melee | Fast and low and gone before the grass stops moving. |
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Savanna Lion | Brute | 6 | Melee | Does not hunt. Simply waits for the road to bring something. |
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Iron Bull | Warden | 6 | Melee | Horns first; everything else second. |
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Hollow Rat | Grunt | 7 | Melee | Something else looks out through its eyes. |
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Dusk Bunny | Grunt | 7 | Melee | Small; soft and never once blinked. |
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Nightmare | Brute | 7 | Melee | A beast made of the dark between two lanterns. |
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Gear Parasite | Grunt | 8 | Melee | Built to dig. Learned to bite. |
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Miner Boar | Warden | 8 | Melee | Still wears the helmet. Still charges like a boar. |
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Crystal Lizard | Brute | 8 | Melee | Grows the mine’s crystals along its own spine. |
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Butcher | Brute | 9 | Melee | Sharpens its cleaver on whoever came before you. |
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Cannibal | Grunt | 9 | Melee | Hungry. The Badlands grow nothing else. |
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Black Boar | Warden | 9 | Melee | Thick-skinned enough to shrug off a whole combo. |
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Flying Demon | Grunt | 10 | Melee | Drops out of a burning sky with nothing to lose. |
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Evil Eye | Warden | 10 | Melee | The Throne’s watcher. It has seen every hero who failed. |
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Shard Lizard | Brute | 10 | Melee | Scales of broken obsidian. Every one of them cuts. |
Elites (11)
Elites are placed on the road at fixed spacing. They hit harder than a normal pack and carry two or three perks.
| Image | Name | Type | Chapters | Attack | Description |
|---|---|---|---|---|---|
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Warg | Warden | 1 | Melee | Leads the meadow’s packs. The first thing on the path that will not let you walk past. |
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Mosquito Parasite | Warden | 2 | Ranged (reaches 3 bodies) | It picked this stretch of wood on purpose and has been waiting on it. |
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Dread Eye | Warden | 3 | Ranged (reaches 2 bodies) | You feel the Crypts’ Elite watching a long time before the fight begins. |
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Mine Troll | Brute | — | Melee | The Gold Mine grew a guard out of its own walls. It does not leave the mine. |
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Winter Warg | Warden | 4 | Melee | Frostpeak’s Elite. The pass is its hunting ground and you are on it. |
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Scarab Rider | Warden | 5 | Melee | The Dunes’ Elite rides the largest scarab the sand ever made. |
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Sabretooth | Warden | 6 | Melee | The Savanna’s Elite. Its fangs are older than the road. |
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Possessed Warg | Warden | 7 | Melee | The Hollow’s Elite. Whatever rides it chose well. |
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Drill Parasite | Warden | 8 | Melee | The Mine’s Elite. It was the foreman once. |
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Maneater | Warden | 9 | Melee | The Badlands’ Elite. The name is a description. |
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Battle Panther | Warden | 10 | Melee | The Throne’s Elite. Armoured for a war no one else survived. |
Bosses (10)
Each chapter ends with one Boss on its last node. Defeating it clears the chapter.
| Image | Name | Type | Chapters | Attack | Description |
|---|---|---|---|---|---|
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Meadow Ogre | Brute | 1 | Melee | Meadowmere never needed a king with a crown. Everything else on this path answered to it. |
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Moss Queen | Brute | 2 | Melee | Silverwood did not grow around her. It grew around Silverwood. |
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Cerberus | Brute | 3 | Melee | What the Sunken Crypts were built to keep down there. |
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Winter Ogre | Brute | 4 | Melee | The meadow ogre’s elder kin. Frostpeak froze around its throne. |
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Bug Queen | Brute | 5 | Melee | Every scarab in the Dunes hatched from her. |
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Bull Chieftain | Brute | 6 | Melee | Rules Wildmane from the back of its greatest bull. |
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Hollow Bear | Brute | 7 | Melee | The night itself; given claws. |
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Juggernaut | Brute | 8 | Melee | The Gearworks built it to clear rock. It clears everything. |
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Dreadnought | Brute | 9 | Melee | The ogre every other ogre stays out of the way of. |
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The Punisher | Brute | 10 | Melee | Sits on the Demon Throne and has never once stood up for a hero. |





















































