Monsters

Monsters are the enemies that stand on the road of each chapter. The game has 54 monsters: 33 normal monsters, 11 Elites and 10 Bosses. Every chapter has its own set of normal monsters, one Elite and one Boss (see Chapters).

How monsters work

  • Monsters stand in a single file queue. Only the front one attacks in melee, so a pack of three does not hit three times at once.
  • A few monsters attack from range and can swing from further back in the queue. Their Attack column shows how many bodies they can reach past.
  • A monster’s strength depends on its type, its tier (normal, Elite or Boss) and the chapter. Later chapters multiply every monster’s stats.
  • Each kill pays experience and coin. Elites and Bosses pay more.

Types

Every normal monster belongs to one of three types, which decides how its stats are shaped. The numbers below are multipliers.

Type HP ATK DEF Behaviour
Grunt x0.80 x1.25 x0.80 Hunts in packs of two or three. Hits hardest of the three and folds fastest.
Brute x1.25 x0.80 x1.00 Always walks alone. Carries the health of a pack in one body.
Warden x0.85 x1.00 x2.00 Twice the defence of anything else on the path. Only an Ultimate reads through it.

Tiers

Tiers apply on top of the type. Elites and Bosses also carry their own crit, combo, dodge, armor and attack speed, plus a few perks of their own that show as icons under their health bar. The Legendary tier is used only by the Legendary Challenge.

Tier HP ATK DEF Crit Combo Dodge Armor Attack speed
Enemy x1 x1 x1 0% 0% 5% 0% 1
Elite x3.72 x1.75 x1.3 10% 10% 8% 25% 1.1
Boss x10 x2.55 x2.65 15% 15% 8% 40% 1.15
Legendary x6 x2.1 x1.9 12% 12% 8% 32% 1.12

Normal monsters (33)

Image Name Type Chapters Attack Description
Meadow Larva Meadow Larva Grunt 1 Melee The first thing on the path that hits back. It is mostly mouth.
Meat Bug Meat Bug Grunt 1 Melee Fatter than the larva and twice as hungry. Hits harder and knows it.
Cave Rat Cave Rat Grunt 1, 2, 3, 5, 8 Melee Comes up from wherever the light stops. Fast enough that the pack is on you at once.
Grey Wolf Grey Wolf Brute 1, 2, 4, 6 Melee Walks alone and carries a pack’s worth of health in one body.
Tusked Boar Tusked Boar Warden 1, 3, 5, 6, 9 Melee A hide like a shield and a temper to match. Only an Ultimate reads through the guard.
Pirate Boar Pirate Boar Grunt 1 Ranged (reaches 3 bodies) Shoots from behind whatever is standing in front of it. Kill the shield and the gun is next.
Silverwood Rat Silverwood Rat Grunt 2, 8 Melee Silverwood’s smallest problem and never one of them.
Brown Bear Brown Bear Brute 2, 9 Melee What the wood feeds first. Slow and single and very hard to finish.
Ward Wasp Ward Wasp Warden 2 Ranged (reaches 3 bodies) Stings from behind the line and keeps its distance. Patience is the only counter you own.
Bound Zombie Bound Zombie Grunt 3, 7 Melee Buried and still under orders. Comes up in threes.
Possessed Wolf Possessed Wolf Brute 3, 4, 10 Melee The wolf is still standing whether or not anything is inside it.
Crypt Ghost Crypt Ghost Warden 3, 7, 10 Ranged (reaches 3 bodies) Died mid-ward and never dropped it.
Frost Wolf Frost Wolf Grunt 4 Melee Runs the snowline in packs and never feels the cold it brings.
Rime Boar Rime Boar Warden 4 Melee Ice grows over its hide faster than a blade can chip it off.
Ice Parasite Ice Parasite Brute 4 Melee Feeds on whatever freezes up here. Up here everything does.
Dune Scorpion Dune Scorpion Grunt 5 Melee Buried under the sand until the first footstep lands on it.
Sand Scarab Sand Scarab Warden 5 Melee A shell polished by a thousand storms. Blows slide off it.
Ember Parasite Ember Parasite Brute 5 Melee Crawled out of a vent and kept the heat.
Grass Panther Grass Panther Grunt 6 Melee Fast and low and gone before the grass stops moving.
Savanna Lion Savanna Lion Brute 6 Melee Does not hunt. Simply waits for the road to bring something.
Iron Bull Iron Bull Warden 6 Melee Horns first; everything else second.
Hollow Rat Hollow Rat Grunt 7 Melee Something else looks out through its eyes.
Dusk Bunny Dusk Bunny Grunt 7 Melee Small; soft and never once blinked.
Nightmare Nightmare Brute 7 Melee A beast made of the dark between two lanterns.
Gear Parasite Gear Parasite Grunt 8 Melee Built to dig. Learned to bite.
Miner Boar Miner Boar Warden 8 Melee Still wears the helmet. Still charges like a boar.
Crystal Lizard Crystal Lizard Brute 8 Melee Grows the mine’s crystals along its own spine.
Butcher Butcher Brute 9 Melee Sharpens its cleaver on whoever came before you.
Cannibal Cannibal Grunt 9 Melee Hungry. The Badlands grow nothing else.
Black Boar Black Boar Warden 9 Melee Thick-skinned enough to shrug off a whole combo.
Flying Demon Flying Demon Grunt 10 Melee Drops out of a burning sky with nothing to lose.
Evil Eye Evil Eye Warden 10 Melee The Throne’s watcher. It has seen every hero who failed.
Shard Lizard Shard Lizard Brute 10 Melee Scales of broken obsidian. Every one of them cuts.

Elites (11)

Elites are placed on the road at fixed spacing. They hit harder than a normal pack and carry two or three perks.

Image Name Type Chapters Attack Description
Warg Warg Warden 1 Melee Leads the meadow’s packs. The first thing on the path that will not let you walk past.
Mosquito Parasite Mosquito Parasite Warden 2 Ranged (reaches 3 bodies) It picked this stretch of wood on purpose and has been waiting on it.
Dread Eye Dread Eye Warden 3 Ranged (reaches 2 bodies) You feel the Crypts’ Elite watching a long time before the fight begins.
Mine Troll Mine Troll Brute — Melee The Gold Mine grew a guard out of its own walls. It does not leave the mine.
Winter Warg Winter Warg Warden 4 Melee Frostpeak’s Elite. The pass is its hunting ground and you are on it.
Scarab Rider Scarab Rider Warden 5 Melee The Dunes’ Elite rides the largest scarab the sand ever made.
Sabretooth Sabretooth Warden 6 Melee The Savanna’s Elite. Its fangs are older than the road.
Possessed Warg Possessed Warg Warden 7 Melee The Hollow’s Elite. Whatever rides it chose well.
Drill Parasite Drill Parasite Warden 8 Melee The Mine’s Elite. It was the foreman once.
Maneater Maneater Warden 9 Melee The Badlands’ Elite. The name is a description.
Battle Panther Battle Panther Warden 10 Melee The Throne’s Elite. Armoured for a war no one else survived.

Bosses (10)

Each chapter ends with one Boss on its last node. Defeating it clears the chapter.

Image Name Type Chapters Attack Description
Meadow Ogre Meadow Ogre Brute 1 Melee Meadowmere never needed a king with a crown. Everything else on this path answered to it.
Moss Queen Moss Queen Brute 2 Melee Silverwood did not grow around her. It grew around Silverwood.
Cerberus Cerberus Brute 3 Melee What the Sunken Crypts were built to keep down there.
Winter Ogre Winter Ogre Brute 4 Melee The meadow ogre’s elder kin. Frostpeak froze around its throne.
Bug Queen Bug Queen Brute 5 Melee Every scarab in the Dunes hatched from her.
Bull Chieftain Bull Chieftain Brute 6 Melee Rules Wildmane from the back of its greatest bull.
Hollow Bear Hollow Bear Brute 7 Melee The night itself; given claws.
Juggernaut Juggernaut Brute 8 Melee The Gearworks built it to clear rock. It clears everything.
Dreadnought Dreadnought Brute 9 Melee The ogre every other ogre stays out of the way of.
The Punisher The Punisher Brute 10 Melee Sits on the Demon Throne and has never once stood up for a hero.

See also